Should be:Diarmuid wrote: Thank you to Almost Human for the awesome game and to petri, antii and juho
...and to Petri, Antti and Juho
Should be:Diarmuid wrote: Thank you to Almost Human for the awesome game and to petri, antii and juho
Changed in the post above, along with another minor fix or two.aaneton wrote:Should be:Diarmuid wrote: Thank you to Almost Human for the awesome game and to petri, antii and juho
...and to Petri, Antti and Juho
Antii -> AnttiDiarmuid wrote:Changed in the post above, along with another minor fix or two.aaneton wrote:Should be:Diarmuid wrote: Thank you to Almost Human for the awesome game and to petri, antii and juho
...and to Petri, Antti and Juho
Right. Thanks.aaneton wrote:Antii -> Antti
Diarmuid wrote:Hello friends!
The Release Candidate is on the dropbox .
You have to play it linearly; no cutting through walls. It's an optimization feature of the map... much of it gets erased when not [assumed] visible to the player; and loaded on demand as the player gets close enough to see it. If you run around in the editor, clipping the walls at will, much of it wll be absent ~and it's not impossible that the editor might crash in certain areas/situations.mahric wrote:I don't have any time to test it today, but I'll give it a thourough look tomorrow.
EDIT:
Ofcourse I couldn't resist and did take a look anyway.
When I entered the main hallway, it looked incomplete.
- the chains are there, but they're not attached to a piece of stone
- there are no floors visible above or below
I put a screenshot in the dropfolder to illustrate it. It's called weird_hallway_in_rc.jpg.
I did use quicksave/quickload and regular save and load before I entered the hallway, that might be the cause?
Code: Select all
spawn("timer", 1,1,1,1, "jw_room_timer");
I played from the .DAT file, not through the editor.Isaac wrote:You have to play it linearly; no cutting through walls. It's an optimization feature of the map... much of it gets erased when not [assumed] visible to the player; and loaded on demand as the player gets close enough to see it. If you run around in the editor, clipping the walls at will, much of it wll be absent ~and it's not impossible that the editor might crash in certain areas/situations.