[MOD] LABYRINTH OF LIES - v3.6 Release
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
Should be uploading the dat file tonight sometime, if not first thing tomorrow
Sorry about the delay
Akroma
Sorry about the delay
Akroma
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
Hey All,
v1.8 beta test for Labyrinth of Lies is ready.
I have sent email invites to everyone (I think!!) but if I have somehow missed you and you want to test with us then send me a message here with your email.
Looking forward to the feedback on what should be our last run through.
Thanks again for your patience
Akroma
v1.8 beta test for Labyrinth of Lies is ready.
I have sent email invites to everyone (I think!!) but if I have somehow missed you and you want to test with us then send me a message here with your email.
Looking forward to the feedback on what should be our last run through.
Thanks again for your patience
Akroma
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
LEVEL 3
SpoilerShow
I had just converted one of the party to a Ranger and the went into the room with the eyes for placing emeralds in ,but I hadn't unlocked that door from the outside and didn't have another key.So I am stuck inside.Fortunately I hadn't saved at that point.
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
Ahhh very good spot!!! I will change that now, thanks JimBob
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
Got this error when I fell into the spider pit in the "Gems and rocks won't help you" room,and tried to attack the spiders.It seems to happen when the spider is right in front of you.
#fxScripts:85: attempt to index field 'node' (a nil value)
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function 'setParticleSystem'
#fxScripts:85: in function <#fxScripts:77>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
#fxScripts:85: attempt to index field 'node' (a nil value)
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function 'setParticleSystem'
#fxScripts:85: in function <#fxScripts:77>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
So I started testing this mod again and I am in the Gaia Garden right now. Some things I noticed so far:
- In the NW corner of the garden there still is a visual bug with the blocking rocks i.e. the rocks still show though they are already removed and one step further to the north no rocks show though there are rocks there.
- Before entering the garden: When I inserted the first ore into a receptor I got the message "Something is missing". I think this is refering to the other receptor. So when I insert the second ore there I get the "Something is missing" message about four times which confuses me
- In the spider area I found a message from Trayda. In the 6th line it should read "Central".
- At (14,4,0,4) when my rogue shoots an arrow to the water elemental in that direction the arrow drops right to the floor though there is no visible wall.
I will go for more bughunting tomorrow.
- In the NW corner of the garden there still is a visual bug with the blocking rocks i.e. the rocks still show though they are already removed and one step further to the north no rocks show though there are rocks there.
- Before entering the garden: When I inserted the first ore into a receptor I got the message "Something is missing". I think this is refering to the other receptor. So when I insert the second ore there I get the "Something is missing" message about four times which confuses me
- In the spider area I found a message from Trayda. In the 6th line it should read "Central".
- At (14,4,0,4) when my rogue shoots an arrow to the water elemental in that direction the arrow drops right to the floor though there is no visible wall.
I will go for more bughunting tomorrow.
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
hey jimBob, read the read me on dropbox - this crash is the only one I know of and have not fixed yet.
Try not to cast a custom projectile spell at a monster in front of you at the same time it is attacking you... it will crash the game sometimes
Banaora, yes the obscure occurances in the Gaia Gardens keep happening - tried fixing but they keep happening - no idea atm
Im typing with one hand so sorry about being brief... we had a crazy incident at home last night and I cant move my right arm
Try not to cast a custom projectile spell at a monster in front of you at the same time it is attacking you... it will crash the game sometimes
Banaora, yes the obscure occurances in the Gaia Gardens keep happening - tried fixing but they keep happening - no idea atm
Im typing with one hand so sorry about being brief... we had a crazy incident at home last night and I cant move my right arm
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
Hey Akroma,
hope you didn't get bitten by a roo.
I can't remember if this is already posted somewhere but I think the error JimBob posted only occurs when the attacking monster eg spider or bat moves to your square during the attack and a spell is cast at that time.
So currently I did the experimental cells. Really good description on that note from your part so I knew what to do and could open all the doors easily. The mage in one cell is writing about a
Oh and another thing - I tried out those bonecraft recipes. I think you should think about a different error message when the ingredients are wrong. Currently it says I need a character with the Head Hunter trait to use bonecraft recipes. The character I'm using the recipe with has this trait and he is wearing the bonecraft belt with the ingredients.
Somehow I only could get the ogre belt recipe to work and none of the others yet. Are you sure they are correct? Might also be an error on my side that I'm using the wrong items.
Cheers and get well soon!
[Edit] You can get stuck in the palace if you use the first brass key to proceed to the bridge walk immediately and don't go to the fire elemental room first. The reason is when you reach the fire elemental room the other way round you will have a brass key but the lock is on the other side in the room with the spawning fireballs. This can be solved by using a door with a lock in the middle so it can be opened from both sides.
Another thing - I have acquired the tainted dagger.
hope you didn't get bitten by a roo.
I can't remember if this is already posted somewhere but I think the error JimBob posted only occurs when the attacking monster eg spider or bat moves to your square during the attack and a spell is cast at that time.
So currently I did the experimental cells. Really good description on that note from your part so I knew what to do and could open all the doors easily. The mage in one cell is writing about a
SpoilerShow
staff that got confiscated together with his recipe for a certain potion. Now I opened the secret door and got the recipe but I can't find the staff. It's not in the wooden box either. Did I miss something?
Somehow I only could get the ogre belt recipe to work and none of the others yet. Are you sure they are correct? Might also be an error on my side that I'm using the wrong items.
Cheers and get well soon!
[Edit] You can get stuck in the palace if you use the first brass key to proceed to the bridge walk immediately and don't go to the fire elemental room first. The reason is when you reach the fire elemental room the other way round you will have a brass key but the lock is on the other side in the room with the spawning fireballs. This can be solved by using a door with a lock in the middle so it can be opened from both sides.
Another thing - I have acquired the tainted dagger.
SpoilerShow
It is whispering. Should I carry it around for something special to happen?
Last edited by Banaora on Thu Feb 20, 2014 10:18 am, edited 2 times in total.
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
Hi, I found some issues on level 3 and level 4:
- by default gems of a same color are stacked in a single cell and you take all of them with mouse; the consequence is that I put 2 blue gems in a single eye;
- there are some items that have a correct 2D model and a very different 3D model (such as scavenger tooth which appreas as a silver coin);
- there are a lot of CPU/GPU consumption that make jerky moves: perhaps you should add hidden plates that deactivate fireball and poison bolt spawning when you leave the corresponding puzzles.
- by default gems of a same color are stacked in a single cell and you take all of them with mouse; the consequence is that I put 2 blue gems in a single eye;
- there are some items that have a correct 2D model and a very different 3D model (such as scavenger tooth which appreas as a silver coin);
- there are a lot of CPU/GPU consumption that make jerky moves: perhaps you should add hidden plates that deactivate fireball and poison bolt spawning when you leave the corresponding puzzles.
Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)
Hey Banaora!!
Thanks, I actually broke my arm defending myself against a heroin junkie who I caught robbing us. True story
Now i have to type with one hand
so my answers are going to be brief .....
Ok - yes your desription of JimBobs error is correct.
The items talked about by the mage in the experimental cells are
I will check the bonecraft script again.... champ needs headhunter, the grimoire and the right combination inside the item
Rogues and Fighters can use the belt grimoire, Ranger and Fighter for the armour grimoire, and Ramger and Mage for the mask grimoire
champ also needs skill level > champion level for the skills being tested.
Have you read the read me file from drop box also?? it explains a bit more there
all rituals were tested and checked....
I will fix the Palace problem you have mentioned with the middle door lock
Ahhh Tainted Dagger!!! fun times hehe..... if you want to uncurse it - hint-
Hey Lexdr!!
-yes that was a late change with the gems, i did not foresee that problem... i will change them back to unstackable
- Models are where my mod suffers... i did not have the time or skill to make models for every custom item in Labyrinth of Lies...
so i have cut corners in this area and hoped it wouldnt worry people too much. I spent a lot more time working on the icons as they are seen for the majority of the game.
-yes, i should look at some plates that deactivate more things, i will do this
Thankyou both for your feedback, sorry im not more chatty, one hand typing is really slow
Akroma
Thanks, I actually broke my arm defending myself against a heroin junkie who I caught robbing us. True story
Now i have to type with one hand
so my answers are going to be brief .....
Ok - yes your desription of JimBobs error is correct.
The items talked about by the mage in the experimental cells are
SpoilerShow
in The Storage Room just above the cells
Rogues and Fighters can use the belt grimoire, Ranger and Fighter for the armour grimoire, and Ramger and Mage for the mask grimoire
champ also needs skill level > champion level for the skills being tested.
Have you read the read me file from drop box also?? it explains a bit more there
all rituals were tested and checked....
I will fix the Palace problem you have mentioned with the middle door lock
Ahhh Tainted Dagger!!! fun times hehe..... if you want to uncurse it - hint-
SpoilerShow
it responds to different light sources and lighting levels.... hold it in hand and try changing the lighting...
-yes that was a late change with the gems, i did not foresee that problem... i will change them back to unstackable
- Models are where my mod suffers... i did not have the time or skill to make models for every custom item in Labyrinth of Lies...
so i have cut corners in this area and hoped it wouldnt worry people too much. I spent a lot more time working on the icons as they are seen for the majority of the game.
-yes, i should look at some plates that deactivate more things, i will do this
Thankyou both for your feedback, sorry im not more chatty, one hand typing is really slow
Akroma
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)