[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

hi,

sorry that is a bug, it is now modified in the V1.42 version (not uploaded yet)

I will tell you by pm how to do it.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD]Toorum's Manor

Post by TRANG »

Thanks bongobeat.

Regards
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD]Toorum's Manor

Post by TRANG »

how i open Maximo office?
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RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
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Re: [MOD]Toorum's Manor

Post by RMariano »

bongobeat wrote:hi,

sorry that is a bug, it is now modified in the V1.42 version (not uploaded yet)

I will tell you by pm how to do it.
Looking for the v1.42 upload.... ;)
Regards,

RMariano
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD]Toorum's Manor

Post by TRANG »

well, stuck again.

Level 23 all controls activate with red orbs, but what i must to do now? Where to go?
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Thanks
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Hello,

first did you get the control key? (at the end of the experiment)

now you got the 2 control keys (you have found the second one in the spaceship)

you can go back to level 20 (factory level 1), then go to control station, north west of this level
the way is closed by a door, opened by a password. Hint is nearby.

did you explore all levels? their can be useful things in each level (secrets) or closed doors

be sure that you have collected some precious notes, you will need 4. They are placed both in level 20 and 23
most of the players did not pick them first :shock:

have you try the forge sector (in level 20, completely west after the stairs from level 19), to craft some armor part. (If not already done).
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

RMariano wrote:
bongobeat wrote:hi,

sorry that is a bug, it is now modified in the V1.42 version (not uploaded yet)

I will tell you by pm how to do it.
Looking for the v1.42 upload.... ;)
It is on his way :)

EDIT:

V1.42 is available now on dropbox
Nexus will follow
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
User avatar
RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:

Re: [MOD]Toorum's Manor

Post by RMariano »

Got 1.42 - Thank you. Starting Fresh. This is a great module.
Regards,

RMariano
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD]Toorum's Manor

Post by TRANG »

bongobeat wrote:Hello,

first did you get the control key? (at the end of the experiment)

now you got the 2 control keys (you have found the second one in the spaceship)

you can go back to level 20 (factory level 1), then go to control station, north west of this level
the way is closed by a door, opened by a password. Hint is nearby.

did you explore all levels? their can be useful things in each level (secrets) or closed doors

be sure that you have collected some precious notes, you will need 4. They are placed both in level 20 and 23
most of the players did not pick them first :shock:

have you try the forge sector (in level 20, completely west after the stairs from level 19), to craft some armor part. (If not already done).

All done, and now?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

so go to the control room

did you open the password door?

after the door is a locked door and a stair to the central computer room, where you need to go first.
follow instructions, then come back, the door to the locked door will be open.

explore the control room, you need to find a key.

after that you will go back in a small place, in the machinery (level 21), to "auto destruct" the factory. in a place that you couldn't go before.

you will have to start a processus. save before, then start it, and escape the the factory before all is destroyed

If you remember , you have discovered a elevator in the level 18. You have to go there. Don't worry, you will not have to the entire way ;) .


The V1.42 is now available on nexus.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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