[Models] New created Models..
Re: [Models] New created Models..
No further crashes, seems to work fine.
Now i have to check all scripts as well, i did that bad coding on other assets too..
I learn.. ^^
Now i have to check all scripts as well, i did that bad coding on other assets too..
I learn.. ^^
Dungeon Master Resource Pack worker and passionated Beer drinker
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- Posts: 119
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Re: [Models] New created Models..
Cool glad you figured it out man! Good to know globals weren't required too.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
Re: [Models] New created Models..
I have fixed my bad breakable doors script as well^^ No more crashes.
And the nest asset:
A spore pod (In german lang there is an mushroom named bovist; this is build near original but other colors.)
Blockage and broken model finished. Think this would be another cool static monster - it could spit spores to party.
Or it explodes while destroying and can harm and give some useful ingredients.
I need a floor dirt texture under it and maybe a bit lighter colors.
And the nest asset:
A spore pod (In german lang there is an mushroom named bovist; this is build near original but other colors.)
Blockage and broken model finished. Think this would be another cool static monster - it could spit spores to party.
Or it explodes while destroying and can harm and give some useful ingredients.
SpoilerShow
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Giant Baked Dumplings!
Re: [Models] New created Models..
googled it^^
Ok, near but not exactly^^ Those 'bovist' mushrooms (the right ones! == Eggbovist) can be baked.
Delicious!
If they get old and one kick o step on it, they blow spores. There are poisoned species too!
Ok, near but not exactly^^ Those 'bovist' mushrooms (the right ones! == Eggbovist) can be baked.
Delicious!
If they get old and one kick o step on it, they blow spores. There are poisoned species too!
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
And a second asset, some small pods as decoration placed around
Definitely needs some floor dirt!
Definitely needs some floor dirt!
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Thx to JohnW. i try to do animations once more^^
My wizard eye is rigged! The next days i´ll do the different anim action sequences.
A few tests with single animations and grimfbx export are sucessful!
My wizard eye is rigged! The next days i´ll do the different anim action sequences.
A few tests with single animations and grimfbx export are sucessful!
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Fun stuff ahead!
I plan to be making Xanathar soon (my Avatar here).
I plan to be making Xanathar soon (my Avatar here).
- JohnWordsworth
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Re: [Models] New created Models..
Looking sweet Germanny!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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- Posts: 119
- Joined: Sun Jan 05, 2014 7:48 pm
Re: [Models] New created Models..
That looks great man! Keep up the good work!
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.