[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

No further crashes, seems to work fine.
Now i have to check all scripts as well, i did that bad coding on other assets too..

I learn.. ^^
Dungeon Master Resource Pack worker and passionated Beer drinker
chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Re: [Models] New created Models..

Post by chaoscommencer »

Cool glad you figured it out man! Good to know globals weren't required too.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

I have fixed my bad breakable doors script as well^^ No more crashes.
And the nest asset:
A spore pod (In german lang there is an mushroom named bovist; this is build near original but other colors.)
Blockage and broken model finished. Think this would be another cool static monster - it could spit spores to party.
Or it explodes while destroying and can harm and give some useful ingredients.
Image
Image
SpoilerShow
Image
Image
Image
I need a floor dirt texture under it and maybe a bit lighter colors.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

Re: [Models] New created Models..

Post by BuzzJ »

Giant Baked Dumplings!
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

googled it^^
Ok, near but not exactly^^ Those 'bovist' mushrooms (the right ones! == Eggbovist) can be baked.
Delicious!
If they get old and one kick o step on it, they blow spores. There are poisoned species too!
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

And a second asset, some small pods as decoration placed around
Image
Image

Definitely needs some floor dirt!
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

Thx to JohnW. i try to do animations once more^^
My wizard eye is rigged! The next days i´ll do the different anim action sequences.
A few tests with single animations and grimfbx export are sucessful!
ImageImage
Image

Image
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
Isaac
Posts: 3185
Joined: Fri Mar 02, 2012 10:02 pm

Re: [Models] New created Models..

Post by Isaac »

Fun stuff ahead! 8-)

I plan to be making Xanathar soon (my Avatar here).
User avatar
JohnWordsworth
Posts: 1397
Joined: Fri Sep 14, 2012 4:19 pm
Location: Devon, United Kingdom
Contact:

Re: [Models] New created Models..

Post by JohnWordsworth »

Looking sweet Germanny! :)
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Re: [Models] New created Models..

Post by chaoscommencer »

That looks great man! Keep up the good work!
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
Post Reply