[Models] New created Models..
Re: [Models] New created Models..
I played Zork I^^ didn´t notice any tubes..
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Did one more wall ivy asset and a walltext-sign for the tubes.
Now i have three different ivy decors: wall left hand, wall right hand and one for pillars.
Will check if it´s possible to define ivys as tapestry and do broken versions.
Since there is a solution to replace sounds, this could be fun^^
A pic in full res (1920x1200):
More green!
Now i have three different ivy decors: wall left hand, wall right hand and one for pillars.
Will check if it´s possible to define ivys as tapestry and do broken versions.
Since there is a solution to replace sounds, this could be fun^^
A pic in full res (1920x1200):
More green!
Dungeon Master Resource Pack worker and passionated Beer drinker
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Re: [Models] New created Models..
Nice work Germanny, you have truly outdone yourself with all these new assets.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
Re: [Models] New created Models..
wonderfull work ! I see also hanging lantern there, it is available to moders as well ?
Re: [Models] New created Models..
Can you make a version that reads "xyzzy"?
/ducks
/ducks
Re: [Models] New created Models..
Thx to all!
I want to test if the model can included in light definition - and if it will olaced correct then.
I´ll write about in the manual.
Thinking of adding a plain texture image. Then all can type their own text there.
Dont know yet - what should the default text reading?
Yes, but its little bit more work to set them. Yet light and model are separated, so both must be set and oriented well.Drakkan wrote:wonderfull work ! I see also hanging lantern there, it is available to moders as well ?
I want to test if the model can included in light definition - and if it will olaced correct then.
I´ll write about in the manual.
Haha^^ I could, but i wouldn´tHustin wrote:Can you make a version that reads "xyzzy"?/ducks
Thinking of adding a plain texture image. Then all can type their own text there.
Dont know yet - what should the default text reading?
Last edited by germanny on Fri Jan 31, 2014 11:39 pm, edited 1 time in total.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
What you could do is float a face over the sign, and map that to a different texture, that any user could make; preferably with an alpha. It's a simple enough model that (I would think) that the double calls would not be an issue for the engine.germanny wrote:Thx to all!
Thinking of adding a plain texture image. Then all can type their own text there.
Dont know yet - what should the default text reading?
Re: [Models] New created Models..
I thought of add an image with UV layout and the plain diffuse texture in png, everyone can paint its own style then.
For many people the dds conversion could be a problem.
This will be same if i add a second image to the mesh. Or?
For many people the dds conversion could be a problem.
This will be same if i add a second image to the mesh. Or?
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Final conduits, added some rusty leaked stains.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Paint.Net is free (but Windows Only). It has good native DDS support; and alphas... while not obvious enough, are possible also.germanny wrote:I thought of add an image with UV layout and the plain diffuse texture in png, everyone can paint its own style then.
For many people the dds conversion could be a problem.
This will be same if i add a second image to the mesh. Or?
http://www.getpaint.net/