[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Models] New created Models..

Post by germanny »

I played Zork I^^ didn´t notice any tubes..
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germanny
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Re: [Models] New created Models..

Post by germanny »

Did one more wall ivy asset and a walltext-sign for the tubes.

Image
Image

Now i have three different ivy decors: wall left hand, wall right hand and one for pillars.
Will check if it´s possible to define ivys as tapestry and do broken versions.
Since there is a solution to replace sounds, this could be fun^^

A pic in full res (1920x1200):
More green!
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chaoscommencer
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Re: [Models] New created Models..

Post by chaoscommencer »

Nice work Germanny, you have truly outdone yourself with all these new assets.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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Drakkan
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Re: [Models] New created Models..

Post by Drakkan »

wonderfull work ! I see also hanging lantern there, it is available to moders as well ?
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Hustin
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Re: [Models] New created Models..

Post by Hustin »

Can you make a version that reads "xyzzy"?

/ducks
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germanny
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Re: [Models] New created Models..

Post by germanny »

Thx to all!
Drakkan wrote:wonderfull work ! I see also hanging lantern there, it is available to moders as well ?
Yes, but its little bit more work to set them. Yet light and model are separated, so both must be set and oriented well.
I want to test if the model can included in light definition - and if it will olaced correct then.
I´ll write about in the manual.
Hustin wrote:Can you make a version that reads "xyzzy"?/ducks
Haha^^ I could, but i wouldn´t :)
Thinking of adding a plain texture image. Then all can type their own text there.
Dont know yet - what should the default text reading?
Last edited by germanny on Fri Jan 31, 2014 11:39 pm, edited 1 time in total.
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Isaac
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Re: [Models] New created Models..

Post by Isaac »

germanny wrote:Thx to all!
Thinking of adding a plain texture image. Then all can type their own text there.
Dont know yet - what should the default text reading?
What you could do is float a face over the sign, and map that to a different texture, that any user could make; preferably with an alpha. It's a simple enough model that (I would think) that the double calls would not be an issue for the engine.
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germanny
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Re: [Models] New created Models..

Post by germanny »

I thought of add an image with UV layout and the plain diffuse texture in png, everyone can paint its own style then.
For many people the dds conversion could be a problem.

This will be same if i add a second image to the mesh. Or?
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germanny
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Re: [Models] New created Models..

Post by germanny »

Final conduits, added some rusty leaked stains.
Image
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Isaac
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Re: [Models] New created Models..

Post by Isaac »

germanny wrote:I thought of add an image with UV layout and the plain diffuse texture in png, everyone can paint its own style then.
For many people the dds conversion could be a problem.

This will be same if i add a second image to the mesh. Or?
Paint.Net is free (but Windows Only). It has good native DDS support; and alphas... while not obvious enough, are possible also.

http://www.getpaint.net/
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