[ORRR2] Trailers (NEW: Second Trailer)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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aaneton
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by aaneton »

Numberouane wrote:Happy New Year to all !
Simple question : WHEEEEEEEEEEEEEEEEEN ?
Thank you all for all the efforts done.
U guys are fantastic.
:)
The team has squashed well over 200 bugs during last months. The buglist is pretty empty now, one late room implementation is still work in progress. Once it's finished there will probably be a internal release candidate and once that is fine combed: a public release. I think before end of this month is the target and should be possible.
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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Diarmuid
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Diarmuid »

This is quite right. The entire mod is ready for a release candidate, except for one last room that we're trying to get together. It should have been ready by now, but we lost a week just now due to technical problems involving getting custom animations in the game, struggling around GMT and FBX import/export schizophrenia. We're trying to salvage the hard work done instead of just cutting entire parts of the room away, but we'll see how we succeed.

Anyway, as aaneton said, internal release candidate will be ready in a day or two no matter what, then after about a week of testing, if all goes well, release!
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SpiderFighter
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by SpiderFighter »

Diarmuid wrote:Anyway, as aaneton said, internal release candidate will be ready in a day or two no matter what, then after about a week of testing, if all goes well, release!
Looking forward to this! It's actually looking like I have Weds, Thurs, and Friday evening to myself!
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Numberouane
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Location: Sunny Place south Of France

Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Numberouane »

Thank you guys for the feedback.

I know how complex it is but was just impatient to play your mod.

Take care all of u

:)
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Diarmuid
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Diarmuid »

SpiderFighter wrote:
Diarmuid wrote:Anyway, as aaneton said, internal release candidate will be ready in a day or two no matter what, then after about a week of testing, if all goes well, release!
Looking forward to this! It's actually looking like I have Weds, Thurs, and Friday evening to myself!
Well SpiderFighter, what can I say. I'm trying to help as much as I can, but Isaac is just not getting his things ready. Sorry to have missed that window yet again. :(

But don't worry guys, it's there waiting, almost ready. It will come out.
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germanny
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by germanny »

My opinion is that we all do these things as hobbyists, in my case for interest in DM rel. oldies and 3d creation.
And for that reason there can´t be any release ASAP. Ok, for myself.
Thinking - if the subject moves to a state of stress, i stop immediately and relax^^ These aren´t commercials.
For company projects - often the goal was missed a bit, because of no time, no money and hurrrryyy! *Don´t try this at home* xD
Few beer at home or some more beer with friends do it for me xD (OK, i´m german)

*germanny, with a 'Störtebeker Weizen' beer, ready to gulp*

*edit*
AAhh - Taste like banana, for real^^
Dungeon Master Resource Pack worker and passionated Beer drinker
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Mysterious
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Mysterious »

Hi guys.

All good things take time, dont rush it.. And to Germanny...

Ich stimme ich liebe Bier. ich bin auch Deutsch. Ich trinke Heinken .. .. lol ... :D
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SpiderFighter
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by SpiderFighter »

Diarmuid wrote:
SpiderFighter wrote:
Diarmuid wrote:Anyway, as aaneton said, internal release candidate will be ready in a day or two no matter what, then after about a week of testing, if all goes well, release!
Looking forward to this! It's actually looking like I have Weds, Thurs, and Friday evening to myself!
Well SpiderFighter, what can I say. I'm trying to help as much as I can, but Isaac is just not getting his things ready. Sorry to have missed that window yet again. :(

But don't worry guys, it's there waiting, almost ready. It will come out.
Hey, I'm the last person you should apologize to for vanishing or thinks moving slowly, given my own history! :D

I'm finally back to work, after being jobless for the last year and a half...but now, we're both home at the same time and, since our computer is own only source of information, television, and entertainment, that means I no longer get to use it. :)

Next stop: my own laptop. Once I get these bills all caught up, that is.

In any case, I can attest to how worth the wait this mod is.
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Numberouane
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Numberouane »

any updates about a release date?
:D
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Diarmuid
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Re: [ORRR2] Trailers (NEW: Second Trailer)

Post by Diarmuid »

I'm waiting for Isaac to finish up the last details on his room, and then a release candidate to test.

I apologize I gave everyone a bad release date (January) that we missed, he is taking more time than it should and I'm doing what I can to help, but then again we're all doing this for free and for fun, so that's that.

No matter what, I think we can now safely say that it will be released final during the coming month of February.

Don't worry, the dungeon is not less awesome because it's coming a month later, you're all going to have a blast, and Isaac's room is amazing too, worth the wait.

:)
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