I don't mind paladins the problem would be that it wouldn't fulfill even a slightly new role. It would just be a matter of do I want a fighter or a paladin? All they are is a different flavor of the same thing.
Paladin would be a dream come true. But not a watered down Paladin, a Paladin with his own special Paladin/Holy/Honor whathaveyou skill tree with unique powers/spells/abilities. Like Holy Sword that transforms your sword into a weapon pf light that cuts through enemies like a Jedi cuts through script holes!!
But anyhow, one thing I love about Grimrock is that there is no 'Cleric' class. That's why if they have a Paladin type class not only would I want it renamed to something like Holy Knight, but also not it be a healing/buffing class.
From the sounds of it you want a paladin to just be a better fighter. I'm also curious: What is a watered down paladin watered down from?
(Note: You may mean D&D Supplement 1: Greyhawk the first game ever with a paladin I believe. However it's kind of odd to consider anything after such a primitive debut watered down. In all future works paladins healed and buffed.)
No I don't want the Paladin to be a better fighter. I wat a Paladin type class, except I don't want a heal/buff bot that many games make Paladins out to be. I want a unique class that wears armor, uses sword/hammers and uses Holy type abilities/skills/spells.
Alpha Stryke wrote:No I don't want the Paladin to be a better fighter. I wat a Paladin type class, except I don't want a heal/buff bot that many games make Paladins out to be. I want a unique class that wears armor, uses sword/hammers and uses Holy type abilities/skills/spells.
So, you want a cleric.
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