chaoscommencer wrote:...Gauntlgrym if anyone knows this reference ).
Yes, cool ideas. Gauntlgrym!? Never heard of this before..^^
Managed to finish the lever animation for the handwheel. This was a real pain because of import issues:/
The wheel has two marks on it, green and red. to indicate the state it current has.
Green = closed, red = opened
Last edited by germanny on Tue Jan 28, 2014 12:15 am, edited 1 time in total.
Dungeon Master Resource Pack worker and passionated Beer drinker
Nice texturing man. Have you considered adding a squeaky sound to the wheel turning animation? Also did you decide to hide the rest of the piping? Gauntlgrym is an ancient dwarven complex set in the Forgotten Realms. It was most prominently mentioned in some books written by RA Salvatore, but has since been shown in several related video games, cool stuff if you're ever interested in checking it out.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
chaoscommencer wrote:..Have you considered adding a squeaky sound to the wheel turning animation? Also did you decide to hide the rest of the piping? ..
Yes, i have a sound for that. Before yesterday i didn´t see a way to replace the lever sound, but there is one, thx to Isaac^^
So i will try it out.
Nope, the pipes will be in, as an option. The handwheel is a lever and can be placed anywhere on walls or other fake mechanic models.
Dungeon Master Resource Pack worker and passionated Beer drinker
That looks fantastic man. All that detail looks beautiful.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
Thx, maybe i add some more rust decals or moss at base of the tubes.
Thinking of an xtra wallset for a flooded level. Nothing spectacular, same walls but with algae/moss at the water level.
The party can´t go further unless they managed to start some sort of mechanism that drains that level.
Above level can have a handwheel-riddle, various pipes at random points protected by traps/tough foes.
But this will blow up the wallset´s dl size enormous^^
Dungeon Master Resource Pack worker and passionated Beer drinker
HERE is a ready to go twin custom sound solution for standard lever, add custom if desired^^ Twin Sounds for Levers DL: grimrock_lever_twin_custom_sounds.7z