[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Models] New created Models..

Post by germanny »

chaoscommencer wrote:...Gauntlgrym if anyone knows this reference ;) ).
Yes, cool ideas. Gauntlgrym!? Never heard of this before..^^

Managed to finish the lever animation for the handwheel. This was a real pain because of import issues:/
The wheel has two marks on it, green and red. to indicate the state it current has.
Green = closed, red = opened
Last edited by germanny on Tue Jan 28, 2014 12:15 am, edited 1 time in total.
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chaoscommencer
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Re: [Models] New created Models..

Post by chaoscommencer »

Nice texturing man. Have you considered adding a squeaky sound to the wheel turning animation? Also did you decide to hide the rest of the piping? Gauntlgrym is an ancient dwarven complex set in the Forgotten Realms. It was most prominently mentioned in some books written by RA Salvatore, but has since been shown in several related video games, cool stuff if you're ever interested in checking it out.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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germanny
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Re: [Models] New created Models..

Post by germanny »

chaoscommencer wrote:..Have you considered adding a squeaky sound to the wheel turning animation? Also did you decide to hide the rest of the piping? ..
Yes, i have a sound for that. Before yesterday i didn´t see a way to replace the lever sound, but there is one, thx to Isaac^^
So i will try it out.
Nope, the pipes will be in, as an option. The handwheel is a lever and can be placed anywhere on walls or other fake mechanic models.
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germanny
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Re: [Models] New created Models..

Post by germanny »

Same wheel with pipe decoration:
Image
.. and a version with leakage:
Image
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germanny
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Re: [Models] New created Models..

Post by germanny »

Some more variants, first triade:
Image
and plain wall:
Image
Left and right:
SpoilerShow
Image
Image
Will ad one with elbow. too.
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chaoscommencer
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Re: [Models] New created Models..

Post by chaoscommencer »

That looks fantastic man. All that detail looks beautiful.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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germanny
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Re: [Models] New created Models..

Post by germanny »

Thx, maybe i add some more rust decals or moss at base of the tubes.
Thinking of an xtra wallset for a flooded level. Nothing spectacular, same walls but with algae/moss at the water level.
The party can´t go further unless they managed to start some sort of mechanism that drains that level.
Above level can have a handwheel-riddle, various pipes at random points protected by traps/tough foes.
But this will blow up the wallset´s dl size enormous^^
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germanny
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Re: [Models] New created Models..

Post by germanny »

HERE is a ready to go twin custom sound solution for standard lever, add custom if desired^^
Twin Sounds for Levers
DL: grimrock_lever_twin_custom_sounds.7z

I posted the whole in Isaacs thread, read all there:
viewtopic.php?f=14&t=6326#p66847
Because it was his idea.. or?

EDIT: Corrected scripts - sound fix not needeed in fact^^
Last edited by germanny on Fri Jan 31, 2014 11:36 pm, edited 1 time in total.
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Hustin
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Re: [Models] New created Models..

Post by Hustin »

My first thought upon seeing the pipes and wheel valve was Flood Control Dam #3 ;)
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Komag
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Re: [Models] New created Models..

Post by Komag »

no, not Zork, AAARGHH! So much frustrating time as a kid (but good memories!)
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