[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Models] New created Models..

Post by germanny »

Yes, you can^^ Will update soon, but no hurry.
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germanny
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Re: [Models] New created Models..

Post by germanny »

Gets more complete now.
I updated the projectile shooter wall too look better and get the right projectile coordinates for each direction.

Code: Select all

function shootArrowNorth()
shootProjectile("arrow", party.level, 25, 21, 0, 12, 0, 0, 0.9051, 0.8266, 1.5, 10, Nil, false)
shootProjectile("arrow", party.level, 25, 21, 0, 12, 0, 0, -0.9051, 0.8266, 1.5, 10, Nil, false)
end
Will write that down in the manual, so it´s easy to setup for anyone.
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- A wooden doorframe is done, too
- Ceiling lanterns with particles, two variations.

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Last edited by germanny on Mon Jan 20, 2014 10:07 pm, edited 1 time in total.
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chaoscommencer
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Re: [Models] New created Models..

Post by chaoscommencer »

That's great work Germanny! Those walls will make for great traps. And great detail on all the woodwork. Do you paint the textures for those yourself?
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
lexdr
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Re: [Models] New created Models..

Post by lexdr »

This is amazing Germanny!
Have you already plan a release date?
:D
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germanny
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Re: [Models] New created Models..

Post by germanny »

No, without release date^^ Guess in february..

Stairs up/down with woodpillars ready. Some very small glitches.. but quick done^^

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Isaac
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Re: [Models] New created Models..

Post by Isaac »

Really nice work Germanny! 8-)
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germanny
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Re: [Models] New created Models..

Post by germanny »

Thx^^

Two missing doors from DM in work plus a stonewell.
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germanny
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Re: [Models] New created Models..

Post by germanny »

New door with square metal window - DM
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Red Lock Door - DM
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germanny
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Re: [Models] New created Models..

Post by germanny »

Next idea, some tubes with a handwheel in wall recess.
I have animations for the wheel done, hoping to get this to work as lever or something.
Could be a cool addition for puzzles! Thinking of add some sort of indicator light/gauge, that can switched by scripting.
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This is only Blender render preview.

Handwheel is placed in this way that it can used as single switch on wall, without tubes.
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chaoscommencer
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Re: [Models] New created Models..

Post by chaoscommencer »

Cool idea. That would be perfect for controlling access to flooded dungeons. Or for controlling flow of steam operating machinery or of gas or oil for furnaces and lamps in otherwise dark dungeons. Lit furnaces could be used for smithing (I confess this actually reminded me of the wheels controlling the flow of the trapped fire elementals' flames in Gauntlgrym if anyone knows this reference ;) ).
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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