[Models] New created Models..
Re: [Models] New created Models..
Yes, you can^^ Will update soon, but no hurry.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Gets more complete now.
I updated the projectile shooter wall too look better and get the right projectile coordinates for each direction.
Will write that down in the manual, so it´s easy to setup for anyone.
- A wooden doorframe is done, too
- Ceiling lanterns with particles, two variations.
I updated the projectile shooter wall too look better and get the right projectile coordinates for each direction.
Code: Select all
function shootArrowNorth()
shootProjectile("arrow", party.level, 25, 21, 0, 12, 0, 0, 0.9051, 0.8266, 1.5, 10, Nil, false)
shootProjectile("arrow", party.level, 25, 21, 0, 12, 0, 0, -0.9051, 0.8266, 1.5, 10, Nil, false)
end
- A wooden doorframe is done, too
- Ceiling lanterns with particles, two variations.
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Last edited by germanny on Mon Jan 20, 2014 10:07 pm, edited 1 time in total.
Dungeon Master Resource Pack worker and passionated Beer drinker
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- Posts: 119
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Re: [Models] New created Models..
That's great work Germanny! Those walls will make for great traps. And great detail on all the woodwork. Do you paint the textures for those yourself?
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
Re: [Models] New created Models..
This is amazing Germanny!
Have you already plan a release date?
Have you already plan a release date?
Re: [Models] New created Models..
No, without release date^^ Guess in february..
Stairs up/down with woodpillars ready. Some very small glitches.. but quick done^^
Stairs up/down with woodpillars ready. Some very small glitches.. but quick done^^
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Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Really nice work Germanny!
Re: [Models] New created Models..
Thx^^
Two missing doors from DM in work plus a stonewell.
Two missing doors from DM in work plus a stonewell.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
New door with square metal window - DM
Red Lock Door - DM
Red Lock Door - DM
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Next idea, some tubes with a handwheel in wall recess.
I have animations for the wheel done, hoping to get this to work as lever or something.
Could be a cool addition for puzzles! Thinking of add some sort of indicator light/gauge, that can switched by scripting.
This is only Blender render preview.
Handwheel is placed in this way that it can used as single switch on wall, without tubes.
I have animations for the wheel done, hoping to get this to work as lever or something.
Could be a cool addition for puzzles! Thinking of add some sort of indicator light/gauge, that can switched by scripting.
SpoilerShow
Handwheel is placed in this way that it can used as single switch on wall, without tubes.
Dungeon Master Resource Pack worker and passionated Beer drinker
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- Posts: 119
- Joined: Sun Jan 05, 2014 7:48 pm
Re: [Models] New created Models..
Cool idea. That would be perfect for controlling access to flooded dungeons. Or for controlling flow of steam operating machinery or of gas or oil for furnaces and lamps in otherwise dark dungeons. Lit furnaces could be used for smithing (I confess this actually reminded me of the wheels controlling the flow of the trapped fire elementals' flames in Gauntlgrym if anyone knows this reference ).
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.