[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD]Toorum's Manor

Post by JimBob »

Level 23
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What goes in the alcove for "Dwarven Made"?
minmay
Posts: 2780
Joined: Mon Sep 23, 2013 2:24 am

Re: [MOD]Toorum's Manor

Post by minmay »

JimBob wrote:Level 23
SpoilerShow
What goes in the alcove for "Dwarven Made"?
SpoilerShow
Mithril mail.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD]Toorum's Manor

Post by TRANG »

help, level 16.

Impossible pass the room "use the button but dont let one shot pass"

Can i slow time with console?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

I don't know how to slow time

please try again, anticipate shoots.

If you can't succeed, tell me tomorrow, and I will tell you what to do by pm
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD]Toorum's Manor

Post by TRANG »

bongobeat wrote:I don't know how to slow time

please try again, anticipate shoots.

If you can't succeed, tell me tomorrow, and I will tell you what to do by pm

i tried 25 times, please tell me how by PM.

Thanks

ED:

SOLVED
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

sorry for delay!

congratulation!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD]Toorum's Manor

Post by TRANG »

how open the door "so much color for me" in level 17?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

you have to find 4 "colored" place, and put items on them
they are nearby
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD]Toorum's Manor

Post by TRANG »

ok, thanks.

now stuck in forge, i dont know what i must to do i read the wall but dont understand it.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

TRANG wrote:ok, thanks.

now stuck in forge, i dont know what i must to do i read the wall but dont understand it.
where exactly in the forge? can you tell me which walltext?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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