[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Models] New created Models..

Post by germanny »

uggardian wrote:Seeing a skeleton burst out of the coffin would be supercool. :twisted:
But I guess that would be *really* timeconsuming and difficult...
Would be nice, but for log it is pointless work. Too much for a single blockage obj.
Leki wrote:Ok... PM me the coffin model...
Get it when released and ready^^

Meanwhile, i had the idea of a timber stack - finished + added!
Broken model necessary? May defined as altar for item socket?

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uggardian
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Re: [Models] New created Models..

Post by uggardian »

Logs in LoG :lol:
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Re: [Models] New created Models..

Post by lexdr »

This is a beautiful work Germanny!
:D
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germanny
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Re: [Models] New created Models..

Post by germanny »

uggardian wrote:Logs in LoG :lol:
:lol: Ha, that´s what i thought before doing it^^
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germanny
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Re: [Models] New created Models..

Post by germanny »

.. An d a curtain, defined as WallTapestry. Texture may redefined plus more color variants. The broken model is a bit poor atm.
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I reworked the niche model a bit, and try to make some shelves and other stuff for it.
Best for have such curtain attached^^
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LocalFire
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Re: [Models] New created Models..

Post by LocalFire »

All great looking stuff! looking at those logs have you considered a fireplace to go with them?
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BuzzJ
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Re: [Models] New created Models..

Post by BuzzJ »

Have you thought about moving the tapestry up onto the main top rafter? Being as it is it seems odd that the nails go into empty space.
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Komag
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Re: [Models] New created Models..

Post by Komag »

I assumed the nails just angle up
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germanny
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Re: [Models] New created Models..

Post by germanny »

LocalFire wrote:All great looking stuff! looking at those logs have you considered a fireplace to go with them?
Yes, i want to make one. But those logs are far too big to throw in^^

Curtain.
The mounts stuck into the stonewall. That is because ceiling models may set to a different type,
then won´t fit anymore. Wanted to use the curtain beside stone pillars as well without or wooden.

The texture gets more shading, for a better front view of wrinkles. Symbol - maybe another and one curtain without.
Much more ideas in mind - i hope not to 'overweight' the whole set, and what about log2? Can i port stuff easy into?

On the list:
- Pipes with/without handwheel (animated), for water or steam.
- Fireplace and/or Cooking place with cauldron
- Decorations for niche (pots, shelves..)
- Some new doors and porting some doors to woodpillar set
- nearly invisible pit
- well out of stone w. bucket hanging from a wooden frame - one normal, one defined for level change 'stairs'?
- more switches, buttons animated
- more alcove variants
many more ideas. Will see what can happen. Its my job, if i had time to do such.
Well, could be a neverending story.
Last year i played around on big floorholes or lakes, plus bridge. Basic set is done, it lacks the needed opposite ceiling version and much decors:
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AND i want to finish at least one of my monsters, last year i was upset about errors in animation export. Will check that again.
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Gamer_R
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Re: [Models] New created Models..

Post by Gamer_R »

;)

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