Code: Select all
spawn("dm_blockage_empty", self.level, self.x, self.y, 2)
Code: Select all
onDie = function(self)
party:shakeCamera(0.05,0.05)
playSound("dm_woodbreak")
spawn("dm_blockage_empty", self.level, self.x, self.y, 2)
end,
won´t work, party can move onto.. :/
If party moves onto that square, i can see the altar, but no blocking :/
Maybe i have to script a spawn in the dungeon.. after kill. Place an altar/blockage before onDie happens won´t work either.
I can´t do this without a free square - if so, the wall will block any hits toward the coffin.
Damn thing^^