[MOD] The Tomb of Tiggy Tamal

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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lexdr
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[MOD] The Tomb of Tiggy Tamal

Post by lexdr »

Fan of Dungeon Master since 1987, I so enjoyed Comscript's remakes and Germanny's pack that I decided to create my own dungeon in the same atmosphere.

This 5 levels’ dungeon is in line with the spirit of Dungeon Master (mummies, undeads, dragons, refined puzzles and no blocking point) and is designed for a skilled team with a mage imperatively. It also provides three different endings, regarding the number of secrets you find. For anecdote, this dungeon was initially created for my daughter who plays "Back into the Dungeon" in the same way that I played Dungeon Master at the same age.
;)

I hope you will enjoy it.

Links:
- Dungeon on Steam: http://steamcommunity.com/sharedfiles/f ... =213960088
- Dungeon, sources and help tips on Nexus: http://www.nexusmods.com/grimrock/mods/354/?

Help tips:
Just use what you really need in case of blocking. Lex
Last edited by lexdr on Mon Feb 17, 2014 9:59 pm, edited 9 times in total.
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germanny
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Re: [MOD] The Tomb of Tiggy Tamal

Post by germanny »

I played it to the place with the dragon after the pit (the massive fake walls).
I was able to kill him, but in this room - 3 Levers - is another one into the secret passage.
Cant find any combination to avoid opening the secret and fight the dragon..
I dont want to^^
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lexdr
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Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr »

In the level 3, after the fake walls ?
You are going to arrive to the throne room !
;)

If we considere a north/south order:
- activate levers 1 & 3 opens a secret door in front of lever 3 (with two new levers - 4 & 5),
- activate lever 2 just opens a fire dragon secret door.
To close the pit on the north, levers 1 & 4 have to be activated, levers 3 & 5 have to be desactivated.

The next puzzle will probably make you fall down to a small room in which a mummy is spawned every minutes (in certains conditions). You need it to exit this room.

Good luck!
Lex
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Trollmann
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Re: [MOD] The Tomb of Tiggy Tamal

Post by Trollmann »

Am I too tired or just dumb... but I can't seem to get past the very first room with the painting over table :D Some help would be appreciated!
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germanny
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Re: [MOD] The Tomb of Tiggy Tamal

Post by germanny »

Too tired^^
AFAIR there is a wall plaque that reads about enlighment.
You need a torch to light the right way. Your party will teleported at a special point.
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lexdr
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Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr »

Exactly, and don't forget the RA key (and the treasure) at level 1, you will need this key at the end with no other opportunity to get back in this place.

Have you continued the dungeon Germanny ?

This afternoon, while I was working at home, I heard two of my children scream out loud. I ran as fast as possible to check what happened and... their LoG team just arrived in the "jumping dragon" puzzle! To be honest, it also made me frightened the first time.
You will see...
;)
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germanny
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Re: [MOD] The Tomb of Tiggy Tamal

Post by germanny »

No, didn´t play further. I was tinkering at my wallset this time. later on.

I didn´t find any Ra-key at 1st lvl..? Damn^^
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lexdr
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Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr »

Ouch... it was just behind Tiggy's portait, with the crack button that opens a secret door for the treasure of the necropolis.

There are 23 secrets to find, globally accessible from a buttons (crack / mini / middle) that open secret doors.

There are also some breakable doors (with fake locks) and walls in the dungeon.
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germanny
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Re: [MOD] The Tomb of Tiggy Tamal

Post by germanny »

I see^^ Seems i have to start over :/
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lexdr
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Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr »

It is as you wish, the RA key just opens a secret door that grant access to the exit stairs on lvl 1. So only the ending is not available.

I've just noted that I've forgotten to update the spellcraft requirements on the firestaff after uploading your new pack!
It can be used by a novice wizard in the current version...
;)
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