[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [Models] New created Models..

Post by bongobeat »

You are a real killer with this works! :shock:
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

Thank you, bongobeat.
Was a very hard piece of work. I finished most of all items from dm.
They appear only in comscripts mod 'back into the dungeon' for now.
I am not shure if i release all the stuff for the public.

It was so much and intense work - together with the DM wallset it lasts 3,5 months to
create all stuff. Most of the time gone for item creation.
Now i paused all further work (ok, i model from time to time to learn more..) bcause
it all happened beside RL job, and so i´m a bit 'out of power'.
The head is full of ideas, i have started a better wallset and some monsters (anim export was a bit faulty)
but ATM no free time for continuos workflow.
Dungeon Master Resource Pack worker and passionated Beer drinker
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [Models] New created Models..

Post by bongobeat »

hoo,
it would be a shame, that so much nice work wasn't published :(
I had to try the new mod then, havent much time to play at this moment.
By the way, I did add the inquisitor and the diamond edge from DM in my mod, not much comparable to your work, only retexture item of a sword and a dismantler (DM nostalgia) :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

bongobeat wrote:it would be a shame, that so much nice work wasn't published :(
Well, finally it arrived...
The Dm Wallset is updated to v 2.0 with all finished recources!

Germanny´s Dungeon Master Resource v2.0 -- Modding resource, wallset with items included.
DL: The Dungeon Master Wallset 2.0 at Grimrock Nexus

Thx for your patience^^
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

Just finished the first ivy for my dmset - well, sort of.
SpoilerShow
Image
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

Made some wood coffins! I have now a single version and a twin version, both with broken model.
SpoilerShow
Image
Image
Image
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: [Models] New created Models..

Post by Diarmuid »

Vampire time! :twisted:
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

Yeah^^

Alternate version into big wall alcove, now defined as decoration, so it´s not breakable without scripting:
SpoilerShow
Image
Image
Image
Want to add some remains or skeleton, as option.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

..and changed ivy textures a tiny bit - slightly less colour, darker.
I want to add 3 to 4 variants that can be a joined decoration on a single wall element.
SpoilerShow
Image
Image
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
Komag
Posts: 3656
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [Models] New created Models..

Post by Komag »

I like most of that, but the lack of large block lines in the coffin alcoves bugs me a bit
Finished Dungeons - complete mods to play
Post Reply