You have to follow the chest until you come in a room, not to catch (I made this joke about the movie catch me if you can). The chest will stay in the center of the room, protected by teleporter. Then try to use button to get the chest out of the teleporters.Unkillable Cat wrote:JimBob: The passage on Level 9 snakes a bit to the southeast before ending by a pit in the far south. Dropping down that pit puts you in a part of Level 10 that is otherwise inaccessible.
EDIT: Bongobeat: I said that up to the Beastmaster I do not recall seeing any monster drop a key, though I may be mistaken. I think it is a good thing that monsters do NOT carry keys, as I, just to name an example, tend to miss out on keys on the ground. When I think of it, there may have been a group of Mages up in the temple that dropped a key, in the Priest Quarters, but fortunately I saw that key immediately.
Thanks to your hints, I have found the area you described. One question, do I HAVE to catch that chest? Because this is a puzzle that makes me tired just by thinking about it.
And that is another problem I am running into with your mod: I am getting tired of playing it. I never thought I'd say this about a Grimrock mod, but it may be too big, too long. At least there is some problem here, as I enjoy playing most Grimrock mods, and yet I am getting tired of this one.
Well I got nothing to tell about that. Yes! this mod is really long, it's up to you to continue playing or not. But if you feel bored, then stop playing right now. You have 19 levels more to finish, some large, some very small. I probably made it too long but that's the way it is and that was the feeling when I started to do "something serious", because I really like big mods.