ah ok, I thought you talk about the three door requesting ornate key. After the beast master iron door. Well return back to the east, far east, there is a door that you can open with the key of the beast master (cross key).Unkillable Cat wrote:I have solved the "clicks" puzzle, but I honestly have no clue what you are talking about in regards to the Beastmaster. I have not seen any text about the Beastmaster, I have not been able to open any doors since I got the Beastmaster's necklace, I have not encountered any "Beastmaster's Iron door", and no false walls. No scroll, no hint. I have not found any of this.
I found the room he is in, killed him and his beasts, and pulled the lever to open the exit. There is a circular corridor that has 3 doors on it. One is an iron door that I can't open, one is a locked door that needs a key and the third door is just a door that I can't open.
There are no hints or clues as to what needs to be done next.
As to why I (or anyone playing this) would want to go back to the first 10 floors: Maybe we left something behind that we would want to take with us, like food. Also I have found Toorum's green gem for his sanctum, are you telling me that it's useless? Then why bother having the Sanctum there in the first place?
I don't mind that the player gets trapped in the temple for a while, but permamently closing off half of the game's levels just doesn't make sense.
Ok, but the purpose was that the player was trapped by the mages. It's like grimrock. I don't remember how it was in the game, but here I let the door close.
You can't go back until you do a special job, very later.
And don't throw the gem, you will need it. By the way, did you find the other gem? It is in level 5.
Well that's true if you let things behind you. I did not think about that, when I played the mod, I always carry everything I can, and didn't let items, or food behind me. Except for some "low grade" armor or weapons, every time I found something better. I did not have any feedback of that from the 2 testers who finished the mod, so I did not change anything. Actually (in your version) I have just make the things fast, when you will escape the Theareonan levels.
I can modify that and let the door open, but then the player can finish the mod directly. That was the purpose at the beginning, but after a few month I decided to not make things so easy. Maybe I need to move the sanctuary to another level then, but the sanctuary has to be in Toorum's dungeon, and it will not make sense if I move it now (too rum's dungeon in only composed by the 4 first level, including the other levels accessible only within the 4th first levels.) The rest of levels are some kind of "neutral level" or belongs to the Theareonan mages.