[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
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Re: [MOD]Toorum's Manor

Post by bongobeat »

Unkillable Cat wrote:Thanks for the directions. Unfortunately I am now in the Theoranean temple and the bastards trapped me inside, so I'll have to wait until getting back to Level 4.

Speaking of the temple, I'm now stuck in the room with the Inquisitor Sword and the 4 "security". I'm supposed to put items on the ground in front of four of the statues (I'm guessing) but otherwise I have no idea. Oh, and I HAVE the sword already, so this puzzle isn't very clever.

I love hearing the music from the Ultima Underworld games, but I'm wondering about copyright issues.

Oh, one other thing, when I entered the room with the Firestaff, a sound played that was both very loud and sounded distorted, and lasted for about 30 seconds. I'm pretty certain that it's not supposed to sound like that.
you already have the inquisitor sword? where did you find it first? :shock:

I guess there is no problem with copyright, because this game is very old now, and I found this link to the add on section in the forum. Posted by Neikun I think.

Try to put items on floor, not particularly in front of statues. Different floors.

Ho, those damn bastards! or this one? ;)

mhh i suppose the sound is playing normally.
did you hear something like that?
http://freemusicarchive.org/music/Lee_R ... remix_1810
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Unkillable Cat
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Re: [MOD]Toorum's Manor

Post by Unkillable Cat »

Yes, that's the sound I heard. And to me it sounded... terrible.

I got the Inquisitor Sword by clicking on the altar as I approached it. It's an exploit of the Grimrock engine that can allow you to grab items from niches before you either fall down or are teleported away. Timing is essential.

I'll have another look at the floor, see if I can't spot anything.
bongobeat
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Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Unkillable Cat wrote:Yes, that's the sound I heard. And to me it sounded... terrible.

I got the Inquisitor Sword by clicking on the altar as I approached it. It's an exploit of the Grimrock engine that can allow you to grab items from niches before you either fall down or are teleported away. Timing is essential.

I'll have another look at the floor, see if I can't spot anything.

ah ok, that way?
I know about it, but I can't do something for that, or to enlarge the room or make door around the altar.
Anyway you have to deactivate the 4 security or you can't pass the closed door.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Unkillable Cat
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Re: [MOD]Toorum's Manor

Post by Unkillable Cat »

Yes, I solved the puzzle shorting after making this post.

The music played was just... too loud, I felt. I have music turned down to 50% in the Options menu, but this clearly doesn't fall under that. If anything needs to be done, it's only to turn down the volume in the sample used.

On another note... making progress, then got side-tracked.
SpoilerShow
I reached Level 43, and am exploring that. That "Danger!" sign doesn't look very friendly.
bongobeat
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Re: [MOD]Toorum's Manor

Post by bongobeat »

Unkillable Cat wrote:Yes, I solved the puzzle shorting after making this post.

The music played was just... too loud, I felt. I have music turned down to 50% in the Options menu, but this clearly doesn't fall under that. If anything needs to be done, it's only to turn down the volume in the sample used.

On another note... making progress, then got side-tracked.
SpoilerShow
I reached Level 43, and am exploring that. That "Danger!" sign doesn't look very friendly.
I ve set a value of 10 for the volume for every sound like "short music". Well I don't really know the right value to put. But it's a little louder than the fx sounds. But sometimes I think that the value does not change anything, I don't know why, and have some problem to hear some sounds while testing. Or maybe that was the wave format which doesn't allow a "good" volume change.

congrats priest! you have find this secret "level"! It's a very short level with a iron door and does not really help to finish the mod. Take care of where you walk. The danger sign means it!

So you discovered the torch tricks?
I ve placed some items on the alcove, and thought that the player will take them and leave immediately back to the level 13.
Are you lucky? That's the problem with "skilled" player. Nothing can stop them ;)

By the way did you start the game in easy or normal mode?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Unkillable Cat
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Re: [MOD]Toorum's Manor

Post by Unkillable Cat »

I am playing on Normal. I imported a party from a previous session, and my party is now so powerful that most encounters are a breeze.

To give you an idea of how powerful they are, I stepped onto one of those "Danger!" plates I mentioned, and one party member survived the blast. Barely.

But I am running into another problem, one that I need to test further. Grimrock has frozen three times now while playing your mod. Each time I go to the Options and "Save Game" the game hangs and I have to reboot the computer. This has only happened with your mod, but one possibility is that I have too many savegames. I'll try to delete some of them and see if that changes anything.

EDIT: Deleted some saves, nothing bad has happened since then, so... but I'm stuck.
SpoilerShow
I'm on Level 16 and I have these golden floor tiles in front of me and a scroll with what seems to be directions. I think I have the first 6 figured out, and if I'm right that puts me on the tile south of the tile with the light on it. It's the steps after that I do not understand. "Where is it?" "Where are you?" What does this mean?
bongobeat
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Re: [MOD]Toorum's Manor

Post by bongobeat »

Unkillable Cat wrote:I am playing on Normal. I imported a party from a previous session, and my party is now so powerful that most encounters are a breeze.

To give you an idea of how powerful they are, I stepped onto one of those "Danger!" plates I mentioned, and one party member survived the blast. Barely.

But I am running into another problem, one that I need to test further. Grimrock has frozen three times now while playing your mod. Each time I go to the Options and "Save Game" the game hangs and I have to reboot the computer. This has only happened with your mod, but one possibility is that I have too many savegames. I'll try to delete some of them and see if that changes anything.

EDIT: Deleted some saves, nothing bad has happened since then, so... but I'm stuck.
SpoilerShow
I'm on Level 16 and I have these golden floor tiles in front of me and a scroll with what seems to be directions. I think I have the first 6 figured out, and if I'm right that puts me on the tile south of the tile with the light on it. It's the steps after that I do not understand. "Where is it?" "Where are you?" What does this mean?

glad to hear you did not have any crash now.
I know for the magic resistance. At this time it's hard to do something on how to improve that, but anyway that make a little help for "novice" players.

you have to "walk" on a invisible 2 (on the floor)
the numbers describes the path and some did not mean anything.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Unkillable Cat
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Re: [MOD]Toorum's Manor

Post by Unkillable Cat »

Thanks for the help. I have to say that the scroll for that puzzle isn't very helpful. Also it fails to mention that you must enter the first square of the puzzle from the north. Entering it from the west (which is possible) doesn't count.

But now I'm stuck again.
SpoilerShow
I don't see any way to open any of the three doors. I have the Necklace of the Beastmaster (not "necklage" as it's spelled in-game) and I've found the pressure plate in the fire behind the grate, but otherwise I'm stuck. I found a secret and killed a blue dragon, but nothing more.

Also, is there any way to get back up to Levels 1-10?
On a related note:
SpoilerShow
Level 43, the puzzle "1 click, 2 clicks, 3 clickss". Any hints for that?
bongobeat
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Re: [MOD]Toorum's Manor

Post by bongobeat »

Unkillable Cat wrote:Thanks for the help. I have to say that the scroll for that puzzle isn't very helpful. Also it fails to mention that you must enter the first square of the puzzle from the north. Entering it from the west (which is possible) doesn't count.

But now I'm stuck again.
SpoilerShow
I don't see any way to open any of the three doors. I have the Necklace of the Beastmaster (not "necklage" as it's spelled in-game) and I've found the pressure plate in the fire behind the grate, but otherwise I'm stuck. I found a secret and killed a blue dragon, but nothing more.

Also, is there any way to get back up to Levels 1-10?
On a related note:
SpoilerShow
Level 43, the puzzle "1 click, 2 clicks, 3 clickss". Any hints for that?
That's true, I had difficult with this one.
I think I will completely modify it, and put the path on a hidden scroll.

wrong name: modified now! Thanks!
The plates in the fire are just decoration.
Did you find the false wall somewhere after the sign "only the beastmaster can pass" ? The sign is located after the beastmaster's iron door.
There is a scroll in the room before that give the hint, examine the windows.
But you can also use your map.

There is no way back after you pass the door of the first temple level. Why will you get back?

Try to locate and "activate" with items, 3 goldens plate, somewhere.
Appologise: I forgot to wrote the rest of the hint! :roll:
1 click
2 …
3..
did the golden plates
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Unkillable Cat
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Re: [MOD]Toorum's Manor

Post by Unkillable Cat »

I have solved the "clicks" puzzle, but I honestly have no clue what you are talking about in regards to the Beastmaster. I have not seen any text about the Beastmaster, I have not been able to open any doors since I got the Beastmaster's necklace, I have not encountered any "Beastmaster's Iron door", and no false walls. No scroll, no hint. I have not found any of this.

I found the room he is in, killed him and his beasts, and pulled the lever to open the exit. There is a circular corridor that has 3 doors on it. One is an iron door that I can't open, one is a locked door that needs a key and the third door is just a door that I can't open.

There are no hints or clues as to what needs to be done next.

As to why I (or anyone playing this) would want to go back to the first 10 floors: Maybe we left something behind that we would want to take with us, like food. Also I have found Toorum's green gem for his sanctum, are you telling me that it's useless? Then why bother having the Sanctum there in the first place?

I don't mind that the player gets trapped in the temple for a while, but permamently closing off half of the game's levels just doesn't make sense.
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