[MOD] LABYRINTH OF LIES - v3.6 Release

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Banaora
Posts: 162
Joined: Wed Jun 05, 2013 9:39 am

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by Banaora »

To Bongobeat:

Yes, there are 12 possibilities to place the gems and you have all the gems you need. The green gems can be in 6 different places and then swap red/blue which gives 12. I opened all the doors this way so this has to work for you too 8-)

I can't be more specific as I forgot the correct combinations myself but it is really not that hard as there are not many possibilities.
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Don't forget to take all the gems with you :D
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by bongobeat »

Banaora wrote:To Bongobeat:

Yes, there are 12 possibilities to place the gems and you have all the gems you need. The green gems can be in 6 different places and then swap red/blue which gives 12. I opened all the doors this way so this has to work for you too 8-)

I can't be more specific as I forgot the correct combinations myself but it is really not that hard as there are not many possibilities.
SpoilerShow
Don't forget to take all the gems with you :D
You sure you did not make a mistake?
how can they be in 6 different places? :D
there is only 4 alcoves

You sure you dont talk about the other room with the fireballs and the pits?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Banaora
Posts: 162
Joined: Wed Jun 05, 2013 9:39 am

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by Banaora »

Oh it's just a misunderstanding. There are 4 alcoves. And the green gems can be:

Code: Select all

g__g, g_g_, gg__, _g_g, _gg_, __gg
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by akroma222 »

Hey guys!
Sorry about the late reply, this course (card dealer at the casino) is full on.... I will be responding to everyones posts and messages later tonight :D
Sorry for the delay!!

Akroma
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akroma222
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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by akroma222 »

All changes and errors that have been reported have been fixed and messages responded to :)

I will be doing a couple of run throughs myself before releasing another beta version, so new version out in a week or 2

Thanks again everyone :D
Akroma
bongobeat
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Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by bongobeat »

I'm back for testing!

About the missing textures on the statue:
I think the issue comes from me, this afternoon I have test various thing in my mod and I ve noticed that I have the missing textures on statues too! Funny!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by maneus »

The statue model in the "asset_pack_v2" has it too. I´ve textured the empty part by myself.
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akroma222
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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by akroma222 »

Yes I have noticed this too, and have textured it myself now also :D Thanks guys!

Glad you are back Bongobeat :)
Akroma
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by bongobeat »

Ok, that explain this "issue" :)

finally with your help I have passed the door. Thanks! :)
I am going to be confused with these gems! :oops:

I have only 1 blue gem, 2 green gems and one red
And had finally spawned a second blue gem to resolve the puzzle. <-- is there a way to bring a blue gem from the other room?
Now I have 1 green gem which seems to be of no use
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Post by bongobeat »

After opened all other doors I found this empty altar. I was just surprised, as the other altars have something on them :D
or maybe that is normal? :)

it's the altar in front of the stairs to level 7
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by the way, you can drop item trough doors (accidentally), if their is altar behind (and maybe alcove too <-- have to try that on the editor)
I have noticed that when doing my mod. It can be annoying in some case. :?

when using the "viking" sword I got error message in the console, seems the sound dm_vsword is missing
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Last edited by bongobeat on Sat Dec 07, 2013 12:07 pm, edited 1 time in total.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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