[DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Diarmuid
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

Hey guys, what's going on?

We wanted this wrapped up for Nov 1st, now December 1st is approaching...

jKos submission is now integrated and a lot of little bugs are ironed out. jKos is also helping a lot with testing, and has provided an AWESOME update to his framework which has increased performance dramatically. Yay.

But else, Spiderfighter, Leki, Xanathar, Isaac, Flatline, how are things progressing? :)
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Isaac
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Isaac »

Diarmuid wrote:But else, Spiderfighter, Leki, Xanathar, Isaac, Flatline, how are things progressing? :)
I'm progressing; (working on it tonight even)... But honestly I was close to burn out and took a two day break playing Brutal legend... But I'm feeling much better now. ;)
*[John Aston joke.]
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JKos
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by JKos »

Diarmuid wrote: and has provided an AWESOME update to his framework which has increased performance dramatically.
)
Did my framework optimizations really improve the performance dramatically for you? That's great, but I'm a bit surprised, because I did't notice much improvement myself, but
I can understand that if the CPU is the bottle neck on the computer, then those optimizations can improve the performance a lot. My computer's bottle neck is propably the GPU.

Btw. If someone needs help with his room, I can spare a few hours for testing and scripting mostly, I can't do 3D models or animations and that stuff.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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Diarmuid
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

JKos wrote:
Diarmuid wrote: and has provided an AWESOME update to his framework which has increased performance dramatically.
)
Did my framework optimizations really improve the performance dramatically for you? That's great, but I'm a bit surprised, because I did't notice much improvement myself, but
I can understand that if the CPU is the bottle neck on the computer, then those optimizations can improve the performance a lot. My computer's bottle neck is propably the GPU.
Well I have a quad 4thgen i7 so it shouldn't matter but I did notice a difference in busier places.
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SpiderFighter
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

Diarmuid wrote: But else, Spiderfighter, Leki, Xanathar, Isaac, Flatline, how are things progressing? :)
I honestly haven't had the chance to touch it in almost a week. I'm going to try and get it finished today; I'm still missing a puzzle, and there's a wall sign that refuses to align properly for some bizarre reason. Other than that, though, I'm done.
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aaneton
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by aaneton »

Should we decide that 1st December is final deadline anyone missing that is cut off and we start testing?
It might sound harsh but some of us finished their rooms already on the summer so there has been plenty of time to create the room.
Finish up latest on Sunday or forfeit is my vote.
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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SpiderFighter
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

At the end of my section, the door lever in the hall is removed from the game and replaced with a wall_text that is not aligning properly. I've tried different orientations and locations, but can't seem to get it to view correctly. I've uploaded a video to the Testing & Bugs folder, along with an updated bugs.txt.

Other than that, I'm done. Do you want me to upload the test file seen in the video, or the finished map with the bug?
SpoilerShow
The test file has a necessary potion all ready to complete my section.
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Diarmuid
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

aaneton wrote:Should we decide that 1st December is final deadline anyone missing that is cut off and we start testing?
It might sound harsh but some of us finished their rooms already on the summer so there has been plenty of time to create the room.
Finish up latest on Sunday or forfeit is my vote.
That's what I've been thinking as well. As spider and Isaac are almost done, and Xanathar will try to get it done, this means only flatline will probably be left out, but we need to draw a line somewhere indeed.

So we'll wrap this up and start testing next week.

Leki's room is all ready but I miss the dragon particle effects. I'll try to raise him again.
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SpiderFighter
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

Diarmuid wrote:
aaneton wrote:That's what I've been thinking as well. As spider and Isaac are almost done, and Xanathar will try to get it done, this means only flatline will probably be left out, but we need to draw a line somewhere indeed.
I'm done. Do you want me to upload the test file seen in the video, or the finished map with the bug?
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Diarmuid
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

SpiderFighter wrote:
Diarmuid wrote:
aaneton wrote:That's what I've been thinking as well. As spider and Isaac are almost done, and Xanathar will try to get it done, this means only flatline will probably be left out, but we need to draw a line somewhere indeed.
I'm done. Do you want me to upload the test file seen in the video, or the finished map with the bug?
Upload both, I'll try to figure it out.
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