Hey folks!
Wow, so much detailed reporting! Thank you
A very brief response from me tonight as time as been limited the last couple of days
Banaora & Bongobeat -
1. extra gem shall be removed - good spot!
2. I totally forgot to change the poison fountain script, will do this now.
3. That chest is an end game chest, and definitely should not be able to grab it, good spot again!
4. Access to hidden Library was stopped through error in my part - changing door names and not reconnecting
Sorry!!
5. The order of bonecraft components is correct - but lizard fangs and different from scavenger teeth. Lizard fangs are dropped by (ice/fire/dark/green lizards + in loot sometimes). Scavenger teeth dropped by scavengers.
6. The bonecraft ritual from the flooded library should read this : "skull_reptilian" , "skull_stone" , "bone_amulet" , "bone_amulet" , "tooth_lizard" , "bone_dagger"
So there is an error there that I did not change - good spot! now changed
Inside the belt it should look like:
Reptilian skull Cursebone skull
Bone Amulet Bone Amulet
Lizard Fang Bone Dagger
7. Regarding the destructible blockages - I had not actually tested any of the damage spells on the them (although I think area of effect spells will work- and most certainly the Deconstruct spell will remove them easily) ..... if projectiles are not working, then it stands to reason that the custom projectile spells will not either - this should be a simply fix in the definition
8. I will review those areas in the Gaia Garden where arrows can not pass... although it seems that the asset (swamp water) is present in every square where you can not shoot through. I will test this out tomorrow night
Good spot again!!
9. The two 'failed' responses from the Transmutation spell (not holding the item in the mouse cursor) and (not having the correct item) will result in the error - I have fixed this now!! Thank you
As such - here is a list of the items you can transmute (saves trial and error while playing with the error)
transmuteList = {"rock" , "throwing_knife" , "arrow" , "shuriken" , "throwing_axe" , "quarrel" , "throwing_hammer" ,
"death_star" , "boom_rock" , "mind_stone","chitin_greaves" , "chitin_mask" , "chitin_boots" , "chitin_mail" , "chitin_gloves" ,
"magic_sphere" , "shield_spellfire" , "returning_throwing_axe" , "woodspirit_orb" , "vorpal_blade" , "dismantler" , "serpentine_bow" ,
"coil_of_the_serpent" , "gnome_stone" , "machine_junk4" , "mystery_ore" , "pathfinder_axe" , "tome_wisdom" ,
"horn_beast_red" , "mind_stone" , "power_weapon" , "power_weapon_depleted" , "poison_gland" , "cutlas" ,
"beholder_eye" , "heavy_shield" , "amethyst_gem" } --(35)
but dont try the Spellfire Shield yet - I just found a typo there too
- fixed now!
10. The small destructible rock is also overlapped with a destructible wall facing another direction - creating the idea that there is an invisible rock - I will clean this up now
11. In the large (gems and rocks will not help you) room - the puzzle is not broken (but being able to grab the chest from the middle is! Thank you!) In this room you must -
use the red gem on all the alcoves, throw rocks onto all plates (you can remove them after the plate is activated) and there is also a secret button hidden by some wall vines on the north west wall of this room. Once the last plate is activated by throwing a rock, a blob should bounce across the room and then close the last trap doors so you can access the tomb at the end (holding loot and a secret button that allows access to the chest in the middle)
The second ore part is not in the chest though... (I am sure!) it is hidden -
behind spider eggs below in the pit
12. The spiders are facing the same way on purpose - so they dont all attack the party (party will surely die) - it is so to get down there safely you must jump down at either end of the big room above the spider pit..
13. Game crashes caused by custom projectile spells has happened a few times and I have figured out it will happen only when you shoot at a monster which is front of the party and attacking the party at the same time (happened with me when casting magic arrow at tentacles). I am unsure how this happens as it is not my (fxScripts) that is causing it.... I shall look into it soon. But for now, try not to cast custom projectile spells at the exact time a monster is attacking the party.
14. By all means keep reporting clipping issues! I know there is a few still floating around
Thank you!
I have to say, I am very lucky to have such thorough testers, you guys have picked up on many things I have overlooked - I feel bad if these have caused problems
But I want to say THANK YOU
I will be starting a full time course starting tomorrow so my time is now restricted but my evenings will be spent attending to issues and fixes
Btw, I am in Western Australia - so we have very different time zones, but I will do my best to keep on top of your reports!
Akroma