[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Hello all,

Ok, the mod is now finished and the public release is done: you can find the link to dropbox in the first page of this thread.

The nexus link will follow :)

edit:
nexus link on the first page!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Ken_Tucky
Posts: 57
Joined: Sun Sep 29, 2013 6:46 pm

Re: [MOD]Toorum's Manor

Post by Ken_Tucky »

Hi Bongobeat!
I started playing your mod today, and it seems to be an excellent mod so far.
I've played through most of level 2 and 3 but now I'm stuck with a riddle up some stairs in a small room on level 1.
SpoilerShow
There is an iron door and the wall says "To the rising sun to the falling sun. It started at one, was multiplied by two and finished on the fourth test".

There is a singe torch in this room - I've tried to put it the different alcoves but can't seem to find the right combination.
I believe the trick is to place it according to the sun rising in the east and falling in the west, but I'm not successful.
Can you please help me out?
Ken_Tucky
Posts: 57
Joined: Sun Sep 29, 2013 6:46 pm

Re: [MOD]Toorum's Manor

Post by Ken_Tucky »

I think I've found a bug on level 2, Toorum dungeon.
SpoilerShow
In the long hallway where you break the brick wall and the huge boulder comes rolling towards you. At the first door on the right in this coridor (the metal door with a small window in it), there's a pressure plate that opens the door when you step on it.
Inside is some small rooms and secrets, stairs down and a pit where you have to insert a silver coin to enter.

After leaving this area and finding the silver coin in another part of the level, the door works the wrong way when I return. It is now open, but when I step on the pressure plate or put something on it, the door closes right in front of me.
This means I can't enter this area again.
But I have to enter to use the silver coin on the slot in the wall, and to be able to go down the stairs to level 3.
Please help!
Because of this, I can't proceed in the dungeon. All other ways leads to closed doors.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Ken_Tucky wrote:I think I've found a bug on level 2, Toorum dungeon.
SpoilerShow
In the long hallway where you break the brick wall and the huge boulder comes rolling towards you. At the first door on the right in this coridor (the metal door with a small window in it), there's a pressure plate that opens the door when you step on it.
Inside is some small rooms and secrets, stairs down and a pit where you have to insert a silver coin to enter.

After leaving this area and finding the silver coin in another part of the level, the door works the wrong way when I return. It is now open, but when I step on the pressure plate or put something on it, the door closes right in front of me.
This means I can't enter this area again.
But I have to enter to use the silver coin on the slot in the wall, and to be able to go down the stairs to level 3.
Please help!
Because of this, I can't proceed in the dungeon. All other ways leads to closed doors.
Hi Ken_Tucky,
mhh yes it seems you found a bug! ;)
Did you press the button wich is behind the metal door? I think this is the problem. I ve put this button because one tester tells me about that door can get the player stuck. But in same time I have do a small modification and add the boulder, so I had to move the plate which open the door. I better not move it! Well I will definitely delete this plate and put a chain on the door. That's the second time I got an issue there!
Or did you put an item on the plate and just remove it after you pass the plate and the door? Then maybe you have press the button to open the door, and everytime you pass on the plate it closes it?
I need to made an update! Sorry for that!

But while waiting for an update, you can continue playing, and just type in the console:
party:setPosition(24,12,1,2) which will teleport you right behind the door, then you can go and press the button (or maybe it's a lever) to invert the door commands.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Ken_Tucky wrote:Hi Bongobeat!
I started playing your mod today, and it seems to be an excellent mod so far.
I've played through most of level 2 and 3 but now I'm stuck with a riddle up some stairs in a small room on level 1.
SpoilerShow
There is an iron door and the wall says "To the rising sun to the falling sun. It started at one, was multiplied by two and finished on the fourth test".

There is a singe torch in this room - I've tried to put it the different alcoves but can't seem to find the right combination.
I believe the trick is to place it according to the sun rising in the east and falling in the west, but I'm not successful.
Can you please help me out?
This one is a little hard, because their is no particular information about weight: you need to put items on alcoves to obtain a certain weight, on the first alcove you have to put 1 (kg) (it started at one), and multiply the weight by 2 for all other alcoves (means if you start with 1 kg, the next alcove will have 2kg, etc....)
The first alcove is located where the sun rise (to the rising sun, to the fallen sun) and this gives the "clockwise" direction. I let you search where the sun is rising. ;)

maybe the "test" word in the wall text is not the correct word, it can be trial, attempt or challenge, I don't know the good traduction, sorry.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Ken_Tucky
Posts: 57
Joined: Sun Sep 29, 2013 6:46 pm

Re: [MOD]Toorum's Manor

Post by Ken_Tucky »

bongobeat wrote:
Ken_Tucky wrote:I think I've found a bug on level 2, Toorum dungeon.
SpoilerShow
In the long hallway where you break the brick wall and the huge boulder comes rolling towards you. At the first door on the right in this coridor (the metal door with a small window in it), there's a pressure plate that opens the door when you step on it.
Inside is some small rooms and secrets, stairs down and a pit where you have to insert a silver coin to enter.

After leaving this area and finding the silver coin in another part of the level, the door works the wrong way when I return. It is now open, but when I step on the pressure plate or put something on it, the door closes right in front of me.
This means I can't enter this area again.
But I have to enter to use the silver coin on the slot in the wall, and to be able to go down the stairs to level 3.
Please help!
Because of this, I can't proceed in the dungeon. All other ways leads to closed doors.
Hi Ken_Tucky,
mhh yes it seems you found a bug! ;)
Did you press the button wich is behind the metal door? I think this is the problem. I ve put this button because one tester tells me about that door can get the player stuck. But in same time I have do a small modification and add the boulder, so I had to move the plate which open the door. I better not move it! Well I will definitely delete this plate and put a chain on the door. That's the second time I got an issue there!
Or did you put an item on the plate and just remove it after you pass the plate and the door? Then maybe you have press the button to open the door, and everytime you pass on the plate it closes it?
I need to made an update! Sorry for that!

But while waiting for an update, you can continue playing, and just type in the console:
party:setPosition(24,12,1,2) which will teleport you right behind the door, then you can go and press the button (or maybe it's a lever) to invert the door commands.
Ok, thanks for helping me out.
I believe I pressed the button behind the metal door, if I remember correctly.

Btw, how do I open the console? Sorry for stupid question, but I've never used the console in the game.

EDIT: Forget the last question, I searched the forum and found out how to open the console :)
Last edited by Ken_Tucky on Sun Nov 17, 2013 2:13 am, edited 1 time in total.
Ken_Tucky
Posts: 57
Joined: Sun Sep 29, 2013 6:46 pm

Re: [MOD]Toorum's Manor

Post by Ken_Tucky »

bongobeat wrote:
Ken_Tucky wrote:Hi Bongobeat!
I started playing your mod today, and it seems to be an excellent mod so far.
I've played through most of level 2 and 3 but now I'm stuck with a riddle up some stairs in a small room on level 1.
SpoilerShow
There is an iron door and the wall says "To the rising sun to the falling sun. It started at one, was multiplied by two and finished on the fourth test".

There is a singe torch in this room - I've tried to put it the different alcoves but can't seem to find the right combination.
I believe the trick is to place it according to the sun rising in the east and falling in the west, but I'm not successful.
Can you please help me out?
This one is a little hard, because their is no particular information about weight: you need to put items on alcoves to obtain a certain weight, on the first alcove you have to put 1 (kg) (it started at one), and multiply the weight by 2 for all other alcoves (means if you start with 1 kg, the next alcove will have 2kg, etc....)
The first alcove is located where the sun rise (to the rising sun, to the fallen sun) and this gives the "clockwise" direction. I let you search where the sun is rising. ;)

maybe the "test" word in the wall text is not the correct word, it can be trial, attempt or challenge, I don't know the good traduction, sorry.
Thanks for clarifying.
SpoilerShow
So if I understand correctly, I must put 1 kg in the first, 2 kg in the next, 4 kg in the third and 8 kg in the fourth?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Thanks for clarifying.
SpoilerShow
So if I understand correctly, I must put 1 kg in the first, 2 kg in the next, 4 kg in the third and 8 kg in the fourth?
[/quote]

yes, exactly, but... I was wrong in my calculs, had to return to school! actually you have to put 16kg in the last alcove.
I have just checked in the editor, I have put 16kg instead of 8kg! Sorry another mistake! :oops:
This will be fixed in next version!

Edit:
I have uploaded another version. (V1.38B)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Ken_Tucky
Posts: 57
Joined: Sun Sep 29, 2013 6:46 pm

Re: [MOD]Toorum's Manor

Post by Ken_Tucky »

bongobeat wrote:
Edit:
I have uploaded another version. (V1.38B)
Ok, so now you have fixed the 16 kg issue and the pressure plate problem?

Do you know if I can use my old savegames if I install this new version?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

I have try this, one time.

the game didn't crash, but I did not see any modification. It's better if you restart the game.

But it is not really necessary now, if you have passed this area. Keep the old version and the door open, and it will be alright (I mean for the problem with the plate).

Anyway if you want to use the new version, I suggest that you restart the game and delete your savegames.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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