[MOD] Demiosis Domain

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
podbelski
Posts: 125
Joined: Mon May 28, 2012 5:33 pm

Re: [MOD] Demiosis Domain

Post by podbelski »

SpoilerShow
I found one scroll in the maze of level 8...
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Demiosis Domain

Post by Dr.Disaster »

podbelski wrote:
SpoilerShow
I found one scroll in the maze of level 8...
SpoilerShow
Then i can't tell where you missed one ...
Here's a screenshot showing me holding the 15 scrolls (includes Scroll of Light) at the entrance of the forbidden vault:
http://steamcommunity.com/sharedfiles/f ... =193018255
Inspiredhate
Posts: 55
Joined: Mon Aug 26, 2013 9:10 pm
Location: Québec

Re: [MOD] Demiosis Domain

Post by Inspiredhate »

Silly silly campfires... I didnt tough you could put and remove stuff from them... ill fix that.. and the one you're missing in the U. forest is a secret wall button near the brown and white ring Podbelski.
podbelski
Posts: 125
Joined: Mon May 28, 2012 5:33 pm

Re: [MOD] Demiosis Domain

Post by podbelski »

finally, TY :)

ok seems I'm fine now
Inspiredhate
Posts: 55
Joined: Mon Aug 26, 2013 9:10 pm
Location: Québec

Re: [MOD] Demiosis Domain

Post by Inspiredhate »

2.0 is out! Fixes:

bugs:
Fixed campfires that you could put and removes items from them.

Removed an invisible wall.

Misc:
Slightly modified a secret on floor 15.
Added another potion of healing in a secret of floor 12.
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Demiosis Domain

Post by Dr.Disaster »

Whatever you did change for v2.0 it now crashes LoG anytime i try to load an older save. Here's the message i get:

Code: Select all

[string "SaveGame.lua"]:0: unknown value type
stack traceback:
	[C]: in function 'error'
	[string "SaveGame.lua"]: in function 'readValue'
	[string "Blockage.lua"]: in function 'loadState'
	[string "GameMode.lua"]: in function 'loadGame'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
EDIT
Just noticed i skiped a few versions. My last save is from v1.5 so the change causing the crash might have been also done earlier.
Inspiredhate
Posts: 55
Joined: Mon Aug 26, 2013 9:10 pm
Location: Québec

Re: [MOD] Demiosis Domain

Post by Inspiredhate »

Im pretty sure we're talking about the V1.7 famous spike incident , modyfing this script had me change some clone party script too not 100% sure its because of that but it would be the most likely... I'll see what I can do.

Edit: hurmmm it may as well come from the campfires scripts that I've modified to not receive items..
podbelski
Posts: 125
Joined: Mon May 28, 2012 5:33 pm

Re: [MOD] Demiosis Domain

Post by podbelski »

I WON :-)

but even on easy, the last fight is still the most challenging battle of the whole Grimrock IMO. I think it took me about 50 reloads to win. Again, too many annoyances from summoned minions, especially in conjunction with clones. Insta-teleports to my position with insta-spell is also a 100% insta-reload, for me it just means you will be dead very soon.

also, I'll say it again, buttons that open something far away just frustrate me.

but overall, I'll say it again, it's a great mod :-)

PS
Level 10, not far from the entrance there is a triple-gate that is closed if you step on a square before the door to living quarters. And seems there is no way to open it after that. So you can't escape the dungeon in the end... luckily I knew it during my 2nd run, so left it opened.
Inspiredhate
Posts: 55
Joined: Mon Aug 26, 2013 9:10 pm
Location: Québec

Re: [MOD] Demiosis Domain

Post by Inspiredhate »

V2.1 is getting uploaded:

Fixed on floor 10 a combat situation that you could bypass.

Also V1.7 or V2.0 make old saves unplayable and I can't fix this unless I undo previous bug fixing so I will have to let it that way..
podbelski
Posts: 125
Joined: Mon May 28, 2012 5:33 pm

Re: [MOD] Demiosis Domain

Post by podbelski »

do you mean now the gates are always closing (can't avoid that), and the player has to find a way to open them to win?
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