I think this could make for some fun puzzle mechanics. In a way I'm made to think about creatures with regeneration from D&D such as the troll. Where you can incapacitate it, but in order to actually kill it, you need to do a specific kind of damage.thomson wrote:Unkillable monsters - players usually tend to move forward in the dungeon getting rid of all monsters in the process. When a stronger opponent appears, players usually have a place to run that was "wiped out", so they have to deal with one problem at a time. This mechanics would change completely is some rare monsters would get incapacitated (the golem seems stunned for now; you chopped so many tentacles from that shoggoth that he falls down, lies without much movement and breathes heavily, etc.) for some time rather than completely dead. There are many cases where such mini-boss would be an interesting twist. For example I was thinking about haunted swamps that besides the usual swampy suspects have an old, underwater abomination that is sort of immortal and the only viable strategy is to stun him and run (Lovecraft, anyone?). This should not be abused, obviously. Too many monsters that respawn on their own would be annoying.
Possible extra feature: he would lie down in its incapacitated form. There could be a puzzle to stun a monster in specific place ("even 4 champions were not heavy enough to push down this pressure plate, but this huge daemon was.")
Can't say I'm a fan of being disarmed in a game. In order for me to find it fun and challenging rather than mostly annoying, it would have to be in a game where a character likely has a spare weapon that can take 2.5 seconds to equip in place of the one they just lost. If LoG2 is as survival based as the first one, I don't think disarming is a good feature to add.Naked goromorg - We all know how cute goromorg's faces areI was always wondering how a naked goromorg looks like. It could be a monster with lots of tentacles. Actually, just tentacles with nothing else. He could have a special attack that wraps his tentacle around a weapon or even armor (helmet?) and pulls it away from champions' hands. The weapon wouldn't be gone, just land on the same grid as the monster, so it would be inaccessible until the monster is slain or move.
I really don't this idea. I think it's a level of tediousness that I would very much rather do with out.Ogre's charge - We've all been hit by a charging ogre. Many died that way. The punch is so powerful that can kill someone. It could also rupture backpack and some items could fall out. There could be a tearing sound, so player won't be surprised that his inventory is gone. Just need to get back and pick up your stuff. Not that easy with a charging ogres around, though.