The new skill system.

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Neikun
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Re: The new skill system.

Post by Neikun »

Neutronium Dragon wrote:While this is a minor nitpick, the description shown for Ogre's Grip should be reworded: in English, the term "single handed"/"single handedly" is used to mean "without assistance from anyone else". ("He single-handedly defeated the ogre army!")

If you want to keep the description as short as possible, I'd suggest rendering it as, "Wield two-handed weapons in one hand."
Hahaha I'm now imagining the game where after getting this skill, you can wield two handed weapons all by yourself, where before you needed another party memeber to help you swing.
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petri
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Re: The new skill system.

Post by petri »

Neutronium Dragon wrote:While this is a minor nitpick, the description shown for Ogre's Grip should be reworded...I'd suggest rendering it as, "Wield two-handed weapons in one hand."
Thank you for the feedback! Fixed.
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Asteroth
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Re: The new skill system.

Post by Asteroth »

With swords like those in such games as final fantasy, you would need a lot more than two people to wield it....
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Frenchie
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Re: The new skill system.

Post by Frenchie »

Will it be possible to have multi-class characters? If these trees make each team member unique, you might want to swap your class later and partially keep some of your skills. A bit like in Runes of Magic style. So, a priest-fighter is basically a monk, but a fighter-priest is more a paladin.
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Darklord
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Re: The new skill system.

Post by Darklord »

Frenchie wrote:Will it be possible to have multi-class characters? If these trees make each team member unique, you might want to swap your class later and partially keep some of your skills. A bit like in Runes of Magic style. So, a priest-fighter is basically a monk, but a fighter-priest is more a paladin.
Well Toorum was kinda multiclass in the first game, so something similar could be possible.

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Boeroer
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Re: The new skill system.

Post by Boeroer »

When I look at the icons of the screenshots (fighter skills) I can't find an icon that could resemble "dual wielding".

That's quite a pity I think.

Not that I necessarily need a character who has two attacks instead of one - but a slight damage bonus or a shorter cooldown or another beneficial effect would have been nice for people who like this style. Something thats's not overpowered. A rogue with two daggers for example is ok and not over the top I think. Since you're planning to introduce such skills like "ogre's grip" (which name is perfect by the way) I don't quite understand why dual wielding is not an option. But maybe I missed some information concerning skills?

With dual wielding you could also introduce such things as defensive off-hand weapons like daggers for parrying and so on. Something that gives you a slight evasion-bonus but also a slight offensive one.
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antti
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Re: The new skill system.

Post by antti »

Boeroer wrote:When I look at the icons of the screenshots (fighter skills) I can't find an icon that could resemble "dual wielding".
We have dual wielding planned for rogue class but we haven't tested the idea in practice yet. But at least on paper it does seem like it will be a lot of fun and I have a feeling that this time around we will see more rogues on the front row too.
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Boeroer
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Re: The new skill system.

Post by Boeroer »

Absolutely great!

Thanks for your reply and pardon my doubting. :-)
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