MONSTERS by LEKI (CLOSED)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Leki
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Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)

Post by Leki »

odinsballs wrote:
maneus wrote:
bongobeat wrote:Waouu!
...I don't understand, wasn't Maneus doing some kind of W40K mods?
Or are you working in a team?
I work on my own w40k mod and didn´t know about Leki´s plans for his own mod.
And no, we don´t working in a team.

@Leki: The first two screenshots are awesome. I love all the sci-fi details on the floor and walls. Are the ventilators animated?
That´s a lot of work making the models, I know that.
Your point is, that you are a Pro in animating 3D models, so you can make the Cybot as a monster if you will. That are things, I can´t in my mod cause I haven´t the skills for it.

By the way, I´ve found a Genestealer model in the web, ideal to animate it and put it in a Space Hulk surrounding.
as for custom made warhammer40.k raw model resources,might i suggest that the various fallout nexi have tons of custom 40.k remake stuff wich would be relatively easy to port to grimrock format or such, talking static stuff here not animated because i wouldn't now how. if you use niftools and gmt, a lot of nif based models can be converted ;)
Sure... but atm I preffer to do it in my own way, using my models and textures as much as possible etc... I would like to keep my models balanced, make them on my rules, dont take care about credits etc... My goal is to enjoy the process, not just to put together 3rd partity stuff and say here it is...
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bongobeat
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Re: MONSTERS by LEKI (DOWNLOAD Village Pack)

Post by bongobeat »

Hello there, I have test your wallset and I noticed some issue with textures.

the following objects are white and need something to wear :)

tow_village_arc_1
tow_village_ceiling_1
tow_village_cave_in
tow_village_spider_web

the tow_village_goromorg_lantern_light has a console error with a no such particle "burning_skull"

by the way, I think it will be good if you put a remove_ceiling in the pack.

edit:
the floor of the stone bridge (castle) and the floor of the dungeon are blending, i suppose that the floor of the bridge should replace the dongeon floor?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Leki
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Re: MONSTERS by LEKI (DOWNLOAD Village Pack)

Post by Leki »

Space Crusade \ Items \ Bolter
A powerful assault weapon that fires explosive kinetic rounds colloquially referred to as bolts.

Image
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Leki
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Re: MONSTERS by LEKI (DOWNLOAD Village Pack)

Post by Leki »

bongobeat wrote:Hello there, I have test your wallset and I noticed some issue with textures.
SpoilerShow
the following objects are white and need something to wear :)

tow_village_arc_1
tow_village_ceiling_1
tow_village_cave_in
tow_village_spider_web

the tow_village_goromorg_lantern_light has a console error with a no such particle "burning_skull"

by the way, I think it will be good if you put a remove_ceiling in the pack.

edit:
the floor of the stone bridge (castle) and the floor of the dungeon are blending, i suppose that the floor of the bridge should replace the dongeon floor?
Oki, I will check it and repack. Maybe I posted unpolished v0.9 - it was in thme middle of the night :roll:
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Drakkan
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Re: MONSTERS by LEKI (DOWNLOAD Village Pack)

Post by Drakkan »

wish get this earlier...
nevermind, how it seems with that new version of axeman, are you going to correct the sound or is it impossible to correct it ?
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Leki
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Re: MONSTERS by LEKI (DOWNLOAD Village Pack)

Post by Leki »

Human Warrior: Axe + Shield (With Sound Effects)

Download

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Image

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Leki
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Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)

Post by Leki »

If you want him, come and claim him...

EDIT:

Image

Image
Last edited by Leki on Fri Oct 25, 2013 9:41 am, edited 4 times in total.
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bongobeat
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Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)

Post by bongobeat »

heuuu? not sure if I have understand? you mean downloading the textures of grimrock axes and shield from the asset pack?

well, for the axe I don't know, but, for the shield, why not use this one from Merethif? Already textured and very nice
the ranger shield
Image

or the lion shield
Image

viewtopic.php?f=14&t=3683&hilit=tank+ranger+shield
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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maneus
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Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)

Post by maneus »

He means to redraw the textures by something you want.
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Eleven Warrior
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Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)

Post by Eleven Warrior »

Hi leki how are yo man?

I see you have fallen for the dark side.. (Space stuff) all good and all.

I for one would never question what you do for sure.. But I would like to know why everyone wants Space stuff for??

All I am saying is Space Hulk had its day and it was crap really, I had it on the PS 1, long load times and boring lol.. You are better than that leki..
Designing Space stuff is not LOG 1. It in my opinion will ruin what the game stands for AD&D style.

OK maybe LOG 1 is old now and everyone wants to hack it, ok, but this is the game that made you guys come together, work together etc.. Ok I know I am a noob I can live with this, but LOG1 is Dungeon Master revisited and that's a good thing. It should never be Taken for granted...(Trashed that is)..

I know what you will say all, I am a nobody yes true, but I know a good thing when I see it.. Ahh sorry for expressing my thoughts here, please forgive me. I just respect this game to much. (IMMA NOOB)
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