MONSTERS by LEKI (CLOSED)
Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)
It's WIP scene from my W40K: Space Crusade and Space Hulk theme based mod. I work on it for few months - wallsets, assets, monsters, story and stuff like that... There is still a lot to do and I'm going to start new topic soon, when LoG II forum will by ready for that, so for now, count this one like little tasting...
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I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)
Waouu!
Look's great!
I want it, I want it!
I don't understand, wasn't Maneus doing some kind of W40K mods?
Or are you working in a team?
I don't believe you re doing some works about that, while creating your dragon, the ORRR2, your castle mod and your other monsters!
Are you a human?
Look's great!
I want it, I want it!
I don't understand, wasn't Maneus doing some kind of W40K mods?
Or are you working in a team?
I don't believe you re doing some works about that, while creating your dragon, the ORRR2, your castle mod and your other monsters!
Are you a human?
Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)
.
Village Basic Construction Pack
Temple wallset compatible, but you can change texture and use it with dungeon.
>>> DOWNLOAD <<<
Village Basic Construction Pack
Temple wallset compatible, but you can change texture and use it with dungeon.
>>> DOWNLOAD <<<
SpoilerShow
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
Re: MONSTERS by LEKI (DOWNLOAD Village Pack)
Awesome Pack how to use it? I dont know how to build exterior terrain and add all models to map, only can add a few of them without bugs. Can you write a short step by step tutorial or somethink?
Re: MONSTERS by LEKI (DOWNLOAD Village Pack)
That really looks fantastic, very nice!
Finished Dungeons - complete mods to play
Re: MONSTERS by LEKI (DOWNLOAD Village Pack)
pawelpoz wrote:Awesome Pack how to use it? I dont know how to build exterior terrain and add all models to map, only can add a few of them without bugs. Can you write a short step by step tutorial or somethink?
What kind of bug do you mean? Models or definitions are broken or smth like that? Please remember that this pack is source in some way, so you can use it, but still it's just limited solution...
Step by Step:
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* add import line into your dungeon inti.lua file to get access to vilage basic construction pack objects
* in editor create new level and set env to non ceiling one (use this for example here or make your own wallset)
* place some torch holders or ceiling lamps for a lights in area
* do bigger open area for example 8 x 8 cells (watch the attached video)
* in editor type prefix "tow" any you will see village objects (pt simple scroll down to tow_ objects in list)
* to place house, select house and place it into scene
* play
* you can go through the building
* stop play
* select "invisible wall" and place them around buildind to create collision (again, watch the video)
* play
* you can cillide with building
* thats all
You can place puilding one in one to crete bigger blocks, use (temple) secret walls to create streets, place dak tree. Dont forget to rotate buildings and object to get better results etc...
* in editor create new level and set env to non ceiling one (use this for example here or make your own wallset)
* place some torch holders or ceiling lamps for a lights in area
* do bigger open area for example 8 x 8 cells (watch the attached video)
* in editor type prefix "tow" any you will see village objects (pt simple scroll down to tow_ objects in list)
* to place house, select house and place it into scene
* play
* you can go through the building
* stop play
* select "invisible wall" and place them around buildind to create collision (again, watch the video)
* play
* you can cillide with building
* thats all
You can place puilding one in one to crete bigger blocks, use (temple) secret walls to create streets, place dak tree. Dont forget to rotate buildings and object to get better results etc...
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)
I work on my own w40k mod and didn´t know about Leki´s plans for his own mod.bongobeat wrote:Waouu!
...I don't understand, wasn't Maneus doing some kind of W40K mods?
Or are you working in a team?
And no, we don´t working in a team.
@Leki: The first two screenshots are awesome. I love all the sci-fi details on the floor and walls. Are the ventilators animated?
That´s a lot of work making the models, I know that.
Your point is, that you are a Pro in animating 3D models, so you can make the Cybot as a monster if you will. That are things, I can´t in my mod cause I haven´t the skills for it.
By the way, I´ve found a Genestealer model in the web, ideal to animate it and put it in a Space Hulk surrounding.
Re: MONSTERS by LEKI (DOWNLOAD Village Pack)
Well... I already posted a very few info about my W40K plans...
For example find my post here
@maneus - objects are animated etc - it's for LoG2, so hope it will be decoration with animation component. I allso hope I will be able to add more than one particle emitter to the model etc... Nodes are ready for that and I also hope I will be able to add 2 or more AI brains to the monsters (or 2 attack animations with random/even call) - for melle and ranged attack etc... It's still only a theory... So for now I only work on models and hope I will be able to convert them to the LoG2 assets in some way...
I dont't worry. All objects (wallsets and monsters) I make are plugins and thez will be published for free use --> so you will be able to use them for your mod as well if you want to.
For example find my post here
@maneus - objects are animated etc - it's for LoG2, so hope it will be decoration with animation component. I allso hope I will be able to add more than one particle emitter to the model etc... Nodes are ready for that and I also hope I will be able to add 2 or more AI brains to the monsters (or 2 attack animations with random/even call) - for melle and ranged attack etc... It's still only a theory... So for now I only work on models and hope I will be able to convert them to the LoG2 assets in some way...
I dont't worry. All objects (wallsets and monsters) I make are plugins and thez will be published for free use --> so you will be able to use them for your mod as well if you want to.
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)
as for custom made warhammer40.k raw model resources,might i suggest that the various fallout nexi have tons of custom 40.k remake stuff wich would be relatively easy to port to grimrock format or such, talking static stuff here not animated because i wouldn't now how. if you use niftools and gmt, a lot of nif based models can be convertedmaneus wrote:I work on my own w40k mod and didn´t know about Leki´s plans for his own mod.bongobeat wrote:Waouu!
...I don't understand, wasn't Maneus doing some kind of W40K mods?
Or are you working in a team?
And no, we don´t working in a team.
@Leki: The first two screenshots are awesome. I love all the sci-fi details on the floor and walls. Are the ventilators animated?
That´s a lot of work making the models, I know that.
Your point is, that you are a Pro in animating 3D models, so you can make the Cybot as a monster if you will. That are things, I can´t in my mod cause I haven´t the skills for it.
By the way, I´ve found a Genestealer model in the web, ideal to animate it and put it in a Space Hulk surrounding.
Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)
Thanks you for that!Leki wrote:.SpoilerShowVillage Basic Construction Pack
Temple wallset compatible, but you can change texture and use it with dungeon.
>>> DOWNLOAD <<<
SpoilerShow