Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE
Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE
Very cool, dude. When "master quest" will be a vailable? I´m willing to try it, once I finish chaos key
Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE
should be later today, trying to finish up right now...
Finished Dungeons - complete mods to play
Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE
Hi Komag, do you plan to introduce these fixes into your remake?Komag wrote:should be later today, trying to finish up right now...
JohnWordsworth's script fix for the magic casting restores food bar bug
Your own script fix for the outresting poison bug
regards
Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE
I wasn't really planning on it, just for master quest. I actually decided against "fixing" the mage casting/food bug because I sorta consider it lore, that magically they are sustained, or something like that.
Finished Dungeons - complete mods to play
Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE
Well, while I like your creative interpreation, the "food magic" interaction was accepted as bug by petri (viewtopic.php?f=12&t=5515#p60443) already, so it's not really canon (nor would it make sense from a balancing or physical point of view).Komag wrote:I wasn't really planning on it, just for master quest. I actually decided against "fixing" the mage casting/food bug because I sorta consider it lore, that magically they are sustained, or something like that.
Maybe it was originally meant that using magic cost additionally energy which is generated by consuming food for physical correct "Conservation of energy" behaviour, but had the inverse effect because of a bug.