and would first like to check if there is stil demand for exterior assets, with log2 stil being in development and whatnot.
obviously i will optimize v1 stuf where possible,for better fps result.
also i already added some more performance friendly tree models, some freakishly large mushrooms,some large rocks,a demented
massive stone tri head dungeonentrance prop and various texture variated models from v1
at this point comunity feedback,ideas are very welcome concerning what more to add to pack content,personaly i was thinking that
i should now focus on some city,town assets ,before creating more nature stuf anyhow if anyone has requests or suggestions to what should be in v2 let me know,and i'll see what i can manage to come up with

