[MOD] The Curse of Kaefin

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
eLPuSHeR
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Re: [MOD] The Curse of Kaefin

Post by eLPuSHeR »

Okay. I am stuck again. I am missing one ornate key (I used one already).
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I did the 4 scrolls puzzle and honered the memory to those guys. I used the scrolls before the altars. But I don't know what purpose is accomplished by doing that. I also tried putting the four items on the altars but I think it didn't matter, so I kept them. I have also found a prison of sorts; I trapped one undead per cell and locked all the cells, also putting some weight on the pressure plates before doing that. That didn't seem to have accomplished anything either. I don't know what to do mow. I think I have explored both levels two and three almost fully. Found a lot more secrets too. I also did the button puzzle with those dragons.
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Hustin
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Re: [MOD] The Curse of Kaefin

Post by Hustin »

It sounds like you missed a whole section of level 3 (maybe even two or three sections).
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Go through the caverns on level 2 past the gem room until you find the lit torches (there are some more breakable rocks along the way that open up another area, by the way -- remember what the adventurers said about intact ceilings?). Anyway, going past the torches will lead you to where the second key is (more fighting ahead, but no ghosts this time). There are also at least 5 secrets that you can only reach by passing through there -- inspect walls!

The four items are meant to be useful, but you *must* keep the Inquisitor. You'll need it on level 5. I posted a version1.6 of the mod that leaves several notes on levels 5 and 6 that should help, and the notes will show up on existing save-games.

Did you get the ornate key right before going upstairs from the ghost area?
eLPuSHeR
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Re: [MOD] The Curse of Kaefin

Post by eLPuSHeR »

The problem is I don't remember...
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Here is my current map for levels 2 and 3.

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Hustin
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Re: [MOD] The Curse of Kaefin

Post by Hustin »

I marked a few areas for you. Some are only accessible from above.
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eLPuSHeR
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Re: [MOD] The Curse of Kaefin

Post by eLPuSHeR »

Thank you very much!. Now to remember how to get there...
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Happel53
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Re: [MOD] The Curse of Kaefin

Post by Happel53 »

I have found 1 Rune for the Mine.Cant find the other 3.How can i reach the Teleport on Level 5 in the south behind the Wall? Searching 10 Hours.Nice Mod but very Hard.Sry 4 my English
Hustin
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Re: [MOD] The Curse of Kaefin

Post by Hustin »

You almost found it. Of all the runes the one on level 5 is the hardest to find.
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In version 1.6 I put a note at the important spot. You need the Inquisitor for the area I circled:
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Some hnts for the other two:
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Hustin
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Re: [MOD] The Curse of Kaefin

Post by Hustin »

I guess the hints helped? Did anyone manage to find what Vallerio was hiding? (It's deliberately hard to find -- he's a master thief, after all...)
eLPuSHeR
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Re: [MOD] The Curse of Kaefin

Post by eLPuSHeR »

I am currently searching those areas too. I didn't know what I was searching for though. :lol:

This module is one of the toughtest I have ever played.
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eLPuSHeR
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Re: [MOD] The Curse of Kaefin

Post by eLPuSHeR »

Hello.
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I am wandering levels 4 and 5. I have only been able to find Hroghnir rune. A walkthrough for this part would be nice.
I will post maps later.

These are my maps. Any help would be greatly appreciated. Currently, I have these issues...
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I don't know how to do the summoning thing in Eria's Level. I am missing an ornate key in Anjani's level. There are two barred (unpassable) doors in both Anjani y Wallerio levels. I have tried putting the two red gems here and there in Wallerio's level (to no avail).
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