[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

leewroy wrote:Stuck
SpoilerShow
can't find the third ornate key to carry on on the 6th level. Also, I have a brass key that seems to be useless so far.
hi,

the brass key is used to open the way between the mine and toorum's teleports room (which is normaly closed until you come in the mine).
It's just near the begining of the level, near the stairs of the 4th level.

Well I don't know where you have find the 2 other ornate key, so I can't tell you where the last is, keep searching, there is 3 key, no bug :D

Can you tell me where you find the 2 other keys? I will send you a pm where to find the last key then.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
User avatar
leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD]Toorum's Dungeon

Post by leewroy »

Kinda hard to remember. I guess that one of them was in anotrher level, btw.

Well, I´m thinking about restart the module. when the new version will be availabe? ;)
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

I'm working on it, maybe tomorrow :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD - IN TEST]Toorum's Dungeon

Post by bongobeat »

Thanks to Banaora, I have found another bug while correcting one that he tells me! lol
ok the second release is uploading.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD - IN TEST]Toorum's Dungeon

Post by bongobeat »

Hohoooo,
what's up with the test?! :D
Did you find anything strange?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
User avatar
leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD - IN TEST]Toorum's Dungeon

Post by leewroy »

Hey dude.

I sent you a PM :)
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD - IN TEST]Toorum's Dungeon

Post by bongobeat »

leewroy wrote:Hey dude.

I sent you a PM :)
I have not received it :?:
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
User avatar
leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD - IN TEST]Toorum's Dungeon

Post by leewroy »

Oh, my...well, I´m noticing some problems with the forums. Actually I sent you 2 PM and none of them arrived. The last post I did on this thread, I had to post three times to appear. Anyway, here's the problems:
SpoilerShow
In this second playthrough, I found some secrets I was lefting behind, like the false firestaff. But I missed the iron door on the third (?) floor, that says "5 triggers". I remember that the katana was inside this room. I also missed an armor I found in the previous save, it was in the mines, I believe. The name it's ancient armor, I guess.

There's a room in the mines with some blue lizard encaged, and there is a puzzle around it. I think I solved it, and even a message appeared saying "sequence complete" but the cages remained locked.

And I´m stuck at the same thing I was before. I found only two ornate keys. Got the one that was above the table and the other in the level 7, accessed with the copper coin, but the other is still mising. I tried to figure by your tips, you said it was on a big room in the second level of the mine, to the northwest, but I can't even find that big room on my map. I need more specific clue.

Thanks dude
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD - IN TEST]Toorum's Dungeon

Post by bongobeat »

leewroy wrote:Oh, my...well, I´m noticing some problems with the forums. Actually I sent you 2 PM and none of them arrived. The last post I did on this thread, I had to post three times to appear. Anyway, here's the problems:
SpoilerShow
In this second playthrough, I found some secrets I was lefting behind, like the false firestaff. But I missed the iron door on the third (?) floor, that says "5 triggers". I remember that the katana was inside this room. I also missed an armor I found in the previous save, it was in the mines, I believe. The name it's ancient armor, I guess.

There's a room in the mines with some blue lizard encaged, and there is a puzzle around it. I think I solved it, and even a message appeared saying "sequence complete" but the cages remained locked.

And I´m stuck at the same thing I was before. I found only two ornate keys. Got the one that was above the table and the other in the level 7, accessed with the copper coin, but the other is still mising. I tried to figure by your tips, you said it was on a big room in the second level of the mine, to the northwest, but I can't even find that big room on my map. I need more specific clue.

Thanks dude
Five triggers means that you have to find five things to open the door, actually it is 5 secrets buttons, nearby.
A room in the mines with blue lizard? I did not remember that I put blue lizard in the mine, you sure of that? :shock: Have to check in the editor about the puzzles! Can you be more specific about which puzzles, is that on mine level 1 or 2?

the ancient armor, I think it is the sunwarrior cuirass? It is opened by 2 gold keys, that you have to found on the level 1 of the mine.

Ok for the key, let's go to a private message :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
User avatar
leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD - IN TEST]Toorum's Dungeon

Post by leewroy »

Yeah, I could open this door the first time I played, but looks like I missing one of the triggers this time. If you could point me the location... :P

You see, I´m at my job now and I can't access the game.
SpoilerShow
The puzzle I mentioned is a big room, almost sure that it's on the first floor of the mines.It's rounded by some demon heads that shots bolts. When you fire the button, you have to hide in a nearby room, this way the bolt reaches the hole on the other side, the next head shots and so on. Wehn all fire you got a message saying sequence complete. In the middle of this room, thjere are at least 2 blue lizards encaged.

So, the armor is inside the room blocked by the iron door, I thought it was a secret. My bad. I already used one key, still looking for the second and then the door will open.

Now let me check my PM ;)
Post Reply