[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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bongobeat
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Re: [MOD]Toorum's Dungeon

Post by bongobeat »

leewroy wrote:Indeed. I realized that something was wrong with the arrow when I found
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the elven arrow, or something like that
I payed better attention to the description and saw that it can't be fired with a regular bow.

Anyway, so far it's been a great dungeon, but now I´m, stuck :mrgreen:
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There are two doors I can't open; one need the gear key and the other metal solid key. In another hand I have to keys I could not find a place to use: stairs key and old iron key. Any clues?
You already have an elven arrow? where did you find it? :shock:

the solid metal key can be found east in the 2nd level, keep searching 8-)
and the old iron key(found in the 3rd level when you jump in a hole (the plate which spawn unlimited snail) open an area which leads you to the solid metal key.

For the stairs key, search to the east section of the 2nd level too.
These two keys open doors most in the same place

The gear key, can be found somewhere in the 3rd level (catacombs)
Last edited by bongobeat on Thu Oct 03, 2013 8:56 pm, edited 1 time in total.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

Banaora wrote:I'm also missing the gear key, but maybe I could help you with the solid metal key. Only one problem I don't remember where I found it :D

I'm stuck myself in the catacombs up in the far north where you have to put four items in the corresponding alcoves.
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I tried the ninja quarterstaff for the ninja weapon, the whitewood wand for the wizard, a blue gem or the orb of radiance for something blue as sky and a torch or a scroll of light for give me light. But nothing happened.
So far I liked exploring and this mod is full of secrets and great items. The monsters are challenging but beatable so far.
for the solid metal key, it can be found in the east section of the 2nd level

for the alcoves I will send you a pm :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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leewroy
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Re: [MOD]Toorum's Dungeon

Post by leewroy »

Hey bongobeat.

I´ve got the proble solved by myself :geek:
There was a plate that can only be clicked by an object, not the party and opened a whole new section. So far I´m not with problems anymore.

I don't remember exactly where I found the elven arrow, but it was somewhre between levels 1-5, cause I didn't went deeper ;)
Also, I guess it was not a secret.
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leewroy
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Re: [MOD]Toorum's Dungeon

Post by leewroy »

Stuck at th same thing Banaora mentioned :(
bongobeat
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Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

leewroy wrote:Hey bongobeat.

I´ve got the proble solved by myself :geek:
There was a plate that can only be clicked by an object, not the party and opened a whole new section. So far I´m not with problems anymore.

I don't remember exactly where I found the elven arrow, but it was somewhre between levels 1-5, cause I didn't went deeper ;)
Also, I guess it was not a secret.
Hey,

exactly, normally you have pressed 2 plates?

Banaora give you the begining to solve the alcove puzzle.
the torch, the whitewood wand and the blue gem are needed, I let you search for the last item, and if you don't find them I will send you a pm

forget about the elven arrow, it was a bad joke :roll:
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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leewroy
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Re: [MOD]Toorum's Dungeon

Post by leewroy »

Thanks. He already pointed me the solution. Anyway, I guess I would not think about it for myself :P

Now, I don't know where else to go
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all places seems to be locked and I have three keys: golden, stairs and firestaff room. Also, a ascroll telling that if I put it below a particular light the door will open. Neded help
bongobeat
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Joined: Thu May 16, 2013 5:58 pm
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Re: [MOD]Toorum's Dungeon

Post by bongobeat »

pm sent :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Thide
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Joined: Sat Feb 09, 2013 10:51 pm

Re: [MOD]Toorum's Dungeon

Post by Thide »

Hello Bongobeat,

if you're still looking for testers, I'm willing to help.
bongobeat
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Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

Hello Thide,

of course, thank you.
pm
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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leewroy
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Re: [MOD]Toorum's Dungeon

Post by leewroy »

Stuck
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can't find the third ornate key to carry on on the 6th level. Also, I have a brass key that seems to be useless so far.
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