[MOD] Nightfall: First Contact (English language)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Nightfall: First Contact (English language)

Post by Jaberwoke »

DeDy wrote:
Jaberwoke wrote:Currently stuck on level 4.
SpoilerShow
2 doors with messag "I will feed you". Any clues? I've tried all the food stuffs I have on the pressure plates but to no avail.
SpoilerShow
On the platform at the door to get the enemy.
Thanks DeDy.
Now stuck on level 7
SpoilerShow
Bottom of the stairs after the goromorg statues on lev 6. "A place for a choose one" Can't work out what that means.
User avatar
DeDy
Posts: 132
Joined: Sun Oct 07, 2012 3:41 pm
Location: Brno, Czech Republic

Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

Jaberwoke wrote:Now stuck on level 7
SpoilerShow
Bottom of the stairs after the goromorg statues on lev 6. "A place for a choose one" Can't work out what that means.
SpoilerShow
Insert Red Soul ;)
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Nightfall: First Contact (English language)

Post by Jaberwoke »

Thank you for your continued support, DeDy.
I have some questions regarding lev 10 & 11.
SpoilerShow
On level 10 there is a wall text about needing light in the darkness or something. I can't work out what that means. On lev 11 I managed to open cages to get the 4 keys but can't get at the other 4 alcoves. I can see that the 2 closed pits are directly above these areas but they are closed and I can't get back because I can't open the grate to the stairs.
User avatar
DeDy
Posts: 132
Joined: Sun Oct 07, 2012 3:41 pm
Location: Brno, Czech Republic

Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

Jaberwoke wrote:Thank you for your continued support, DeDy.
I have some questions regarding lev 10 & 11.
SpoilerShow
On level 10 there is a wall text about needing light in the darkness or something. I can't work out what that means. On lev 11 I managed to open cages to get the 4 keys but can't get at the other 4 alcoves. I can see that the 2 closed pits are directly above these areas but they are closed and I can't get back because I can't open the grate to the stairs.
SpoilerShow
You need light to travel in the darkness = Take the two torchs from the holders.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Nightfall: First Contact (English language)

Post by Jaberwoke »

DeDy wrote:
Jaberwoke wrote:Thank you for your continued support, DeDy.
I have some questions regarding lev 10 & 11.
SpoilerShow
On level 10 there is a wall text about needing light in the darkness or something. I can't work out what that means. On lev 11 I managed to open cages to get the 4 keys but can't get at the other 4 alcoves. I can see that the 2 closed pits are directly above these areas but they are closed and I can't get back because I can't open the grate to the stairs.
SpoilerShow
You need light to travel in the darkness = Take the two torchs from the holders.
Brilliant. I'm sure I tried that. Nevermind.
SpoilerShow
I will certainly be glad to get rid of the 4 Ore. I can't carry much else with them weighing so much.
User avatar
DeDy
Posts: 132
Joined: Sun Oct 07, 2012 3:41 pm
Location: Brno, Czech Republic

Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

Jaberwoke wrote:
SpoilerShow
I will certainly be glad to get rid of the 4 Ore. I can't carry much else with them weighing so much.
Store? ;)
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Nightfall: First Contact (English language)

Post by Dr.Disaster »

DeDy wrote:
Jaberwoke wrote:
SpoilerShow
I will certainly be glad to get rid of the 4 Ore. I can't carry much else with them weighing so much.
Store? ;)
Either that or put them in a bag/box and keep it on your cursor.
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Nightfall: First Contact (English language)

Post by Jaberwoke »

Dr.Disaster wrote:
DeDy wrote:
Jaberwoke wrote:
SpoilerShow
I will certainly be glad to get rid of the 4 Ore. I can't carry much else with them weighing so much.
Store? ;)
Either that or put them in a bag/box and keep it on your cursor.[/quote
I did just that, thanks. I've used them now
SpoilerShow
and am off to face the cube. Can't remove any bits to kill it though. There must be a reason why.
User avatar
DeDy
Posts: 132
Joined: Sun Oct 07, 2012 3:41 pm
Location: Brno, Czech Republic

Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

I really can't think of where it is necessary to stop the cube?
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Nightfall: First Contact (English language)

Post by Jaberwoke »

DeDy wrote:I really can't think of where it is necessary to stop the cube?
Worked it out I think but got crushed. Will try again later.
Post Reply