[Release] Dungeon Master wallset resorce v3.0

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Release] Dungeon Master wallset

Post by germanny »

Dr.Disaster wrote:I just noted something odd about the gate doors. Might be a minor nit but maybe ..
While one can see thru the closed and non-destroyed DM-version of the gate doors you can't reach thru their bars as it is possible with the default LoG gates. It might be nice being able to do so too.
Uh, is it? Will test that, don´t know how yet..
If i find a reason for it,i´ll fix!
bongobeat wrote:Hop!
another wallset!
thanks a lot for your works!
Thx, would be fine if you use it.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [Release] Dungeon Master wallset

Post by Dr.Disaster »

germanny wrote:
Dr.Disaster wrote:I just noted something odd about the gate doors. Might be a minor nit but maybe ..
While one can see thru the closed and non-destroyed DM-version of the gate doors you can't reach thru their bars as it is possible with the default LoG gates. It might be nice being able to do so too.
Uh, is it? Will test that, don´t know how yet..
If i find a reason for it,i´ll fix!
Seems i found it! These doors miss a "sparse = true" in their defineObject{} block.
After adding this line i could place objects thru the bars :D
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [Release] Dungeon Master wallset

Post by bongobeat »

That's it!
after integrating your first mod (dungeon master item), i had integrated your second (wallset + items), unfortunately it was a mess cause I couldn't remove the old items, (modifyed characteristics, etc...cannot be simply removed) , and to avoid conflict with the new one, I had to delete a lot of things into your items and objects definition.
But I know I made the right decision! I have do a whole new level, inserted between the "regular" levels, for the firestaff instead the miserable little room in the first time (and without the wallset)... :D
hope I will come near a release of my mod soon!

when you see this wall, things are going good, it's the firestaff vault!
SpoilerShow
Image
a mix with a tall pillar from komag and your secret door opened, it makes a nice second floor wall!
it need only a second floor ceiling...
SpoilerShow
Image
SpoilerShow
Image
ah yes! the carpet, desk and table, no need to put them in the wallset, I already have them ;)
SpoilerShow
Image
the firestaff is a great staff, you need to earn it! at your own risk
SpoilerShow
Image
the last event and it will be your
SpoilerShow
Image
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Release] Dungeon Master wallset

Post by germanny »

@Dr.Disaster:
"sparse = true"
Ah! Really didnt notice that.

@bongobeat:
Looks great!
I may split the whole into two sets - wallset and items.
I have more items, most all of the Dungeon Masters items are recreated.
As seen in 'Back into the Dungeon'
I only need time.. ;)
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [Release] Dungeon Master wallset

Post by Dr.Disaster »

There seems to be another issue with the ornate door of your wallset:

viewtopic.php?f=14&t=5668&p=63106#p63106

Absolutely anything thrown at your ornate door flies right thru it.
No idea how to fix this one ..
User avatar
maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [Release] Dungeon Master wallset

Post by maneus »

Dr.Disaster wrote:There seems to be another issue with the ornate door of your wallset:

viewtopic.php?f=14&t=5668&p=63106#p63106

Absolutely anything thrown at your ornate door flies right thru it.
No idea how to fix this one ..
The model must have minimal 3 model notes:

Node 0: named "RootNote"
Node 1: named "gate"
Node 2: named "Texture Locators"

The best way is to open a original Grimrock door model in the GMT and the custom door in a second GMT.
Then you change the node names, the matrix settings and the bound settings as in the original Grimrock door.
That should solve the problem with flying objects through the door.
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [Release] Dungeon Master wallset

Post by Dr.Disaster »

Out of curiousity: is the item part of the wallset release up to date? I ask because it appears to me that both mods of comscript contain DM/CSB items which are not in the last DM wallset release on nexus.

Something else just struck me looking thru the DM char's starting gear: Gothmog's Cloak of Night comes with +8 Dexterity as it did in original DM. Now due to the LoG engine these +8 Dexterity translate to +16 Evasion which seems a bit overkill.
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Release] Dungeon Master wallset

Post by germanny »

Dr.Disaster wrote:Out of curiousity: is the item part of the wallset release up to date? I ask because it appears to me that both mods of comscript contain DM/CSB items which are not in the last DM wallset release on nexus.
Right, i wanted to help comscript with his mod, and let him have some unique items.
He has now released his second mod - and i should release all the stuff^^
A bit complicated yet, because it seems better to split this into 2 addons.
One wallset and one with all items.
Be patient, i will do it - my time is very limited yet.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Release] Dungeon Master wallset

Post by germanny »

Well, finally it arrived...
The Dm Wallset is updated to v 2.0 with all finished recources!

Germanny´s Dungeon Master Resource v2.0 -- Modding resource, wallset with items included.
DL: The Dungeon Master Wallset 2.0 at Grimrock Nexus

Thx for your patience^^
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [Release] Dungeon Master wallset

Post by Komag »

Nice, it's great to have a fully complete new wall set, quite welcome :)
Finished Dungeons - complete mods to play
Post Reply