I've already bought LoG on Steam, but I was thinking about how "cool" it would be to see LoG and LoG2 on the Wii U.
You can do a lot with the gamepad, and the Wii U hardware should be strong enough to run it smooth.
After looking up the Wii U spec i find it highly unlike that we'll ever see LoG 1 or 2 there: it has only 1 gig of RAM to work with, a PPC triple-core CPU running at 1,25 GHz and some Radeon chip running at 550 MHz.
Dr.Disaster wrote:After looking up the Wii U spec i find it highly unlike that we'll ever see LoG 1 or 2 there: it has only 1 gig of RAM to work with, a PPC triple-core CPU running at 1,25 GHz and some Radeon chip running at 550 MHz.
Don't compare the console to a PC spec. Such things just works different.
It can be possible. Look how much ram and other stuff Xbox360 and PS3 have and look what games you can play on them.
If AH wants to try a console port it is their choice to make one. For Wii U, Xbox360 and PS3 i say it's not worth trying due to the CPU and far more important GPU power needed to run LoG in HD resolutions.
Namko wrote:Look how much ram and other stuff Xbox360 and PS3 have and look what games you can play on them.
Realtime rendered light and shadow effects as featured by LoG do require GPU power, no matter if PC or console. Beside the new PS4 and Xbox One consoles none of the established ones on the markt has the hardware needed to deliver.
karadoc wrote:I reckon LoG could be very good on the Wii U, but it would need some gameplay tweaks. For example, how would one activate secret switches?
The same way as the iPad version will I guess? Using the touch screen on the Gamepad.
karadoc wrote:I reckon LoG could be very good on the Wii U, but it would need some gameplay tweaks. For example, how would one activate secret switches?
The same way as the iPad version will I guess? Using the touch screen on the Gamepad.
I was imagining that the TV screen would show the main display of the game (ie. the walls, corradors, monsters, switches, items on the ground etc.); and the screen on the controler would just show some of the HUD controls such as characters' attacks and spells, the inventory screen, and stuff like that. I think it would be a waste of the big screen if the game had to have clickable walls drawn onto the touch-screen as well.
The iPad is a bit different because it only has one screen, and that entire screen is a touch-screen. So I presume the iPad controls would mimic the current PC controls, simply replacing the mouse-click with a tap on the touch screen.