[WIP] Looking for testers

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Pecen
Posts: 40
Joined: Sun Jan 20, 2013 3:56 pm

[WIP] Looking for testers

Post by Pecen »

Hi, this is my first attempt to create mod for LoG, it has been heavily tested and is fully playable to the end, but before i release it to public, i'd like to hear opinions from other people.


What you can expect:
- rather non-linear gameplay
- challenging battles
- Diarmuid's spell spinners (http://youtu.be/gdD003Vqp5g)
- rewarding system for finding secrets
and lot more...


What I'd like to know:
- are puzzles too heavy? Or pretty simple? Need more hints?
- i'm not very good in english language, so i welcome any typos or grammar nonsenses you discover
- also i don't want to texts sounds like from dictionary, so if you have better formulation, be free to share
- whatever you like or dislike, anything what you have on mind :)


Few screenshots:
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P.S.: Češi jsou vítáni :)
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: [WIP] Looking for testers

Post by AdrTru »

Ahoj,
nejsem moc zdatnej hráč, ale právě proto bych ti mohl udělat zpětnou vazbu na obtížnost pro slabší hrdiny :)

Můžu ti zároveň pomoct i se scriptama popř s modelama (monstra neumim).
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
User avatar
Pecen
Posts: 40
Joined: Sun Jan 20, 2013 3:56 pm

Re: [WIP] Looking for testers

Post by Pecen »

AdrTru wrote:Ahoj,
nejsem moc zdatnej hráč, ale právě proto bych ti mohl udělat zpětnou vazbu na obtížnost pro slabší hrdiny :)

Můžu ti zároveň pomoct i se scriptama popř s modelama (monstra neumim).
skvělé, viz PM :)
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