[MOD] Eye of the Dragon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Lightangels
Posts: 108
Joined: Wed Mar 27, 2013 2:33 pm

Re: [MOD] Eye of the Dragon - version 5a

Post by Lightangels »

Oooooh thanks, i understand now, I'm thinking the earth like the ground not the planet.

That's why i'm confused, thanks for help ;)
Ryeath_Greystalk
Posts: 366
Joined: Tue Jan 15, 2013 3:26 am
Location: Oregon

Re: [MOD] Eye of the Dragon - version 5a

Post by Ryeath_Greystalk »

I downloaded this one from nexus last night but the game crashes on start up right after the intro ends. Some kind of problem with the defineMaterial for a ring actuator.
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon - version 5a

Post by Drakkan »

Lightangels wrote:Oooooh thanks, i understand now, I'm thinking the earth like the ground not the planet.

That's why i'm confused, thanks for help ;)
Hmm.. sounds weird. I will try to upload new version soon, where is lots of grammar corrected thanks to Komag and also some minor improvements... so lets hope this will correct this issue as well
Ryeath_Greystalk wrote:I downloaded this one from nexus last night but the game crashes on start up right after the intro ends. Some kind of problem with the defineMaterial for a ring actuator.
Earth is one of the hint you can buy :) wish you good luck
Breath from the unpromising waters.
Eye of the Atlantis
Bonder
Posts: 5
Joined: Wed Sep 18, 2013 5:14 pm

Re: [MOD] Eye of the Dragon - version 5a

Post by Bonder »

I stuck in Lvl28 Moommark Lvl1 the "fireballroom". I spend a lot of time to get behind the first three traps. But how can I continue? I see a place at the right side with a button, but it is not possible to run over the opening and closing traps. There is no system they close and open in my opinion.... Anybody can help?
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Eye of the Dragon - version 5a

Post by Dr.Disaster »

Bonder wrote:I see a place at the right side with a button, but it is not possible to run over the opening and closing traps. There is no system they close and open in my opinion.... Anybody can help?
There is a system, just watch and find it while evading all the fireballs.
Happel53
Posts: 7
Joined: Mon Sep 23, 2013 3:39 pm

Re: [MOD] Eye of the Dragon - version 5a

Post by Happel53 »

Need Help.Level 36:Frostbite Tower Level2 The Four Ways
I Read :listen to the dead:one step and my Party dies.What must i do?
sry 4 my english
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Eye of the Dragon - version 5a

Post by Dr.Disaster »

Happel53 wrote:Need Help.Level 36:Frostbite Tower Level2 The Four Ways
I Read :listen to the dead:one step and my Party dies.What must i do?
viewtopic.php?f=14&t=4708&p=59705&hilit ... ead#p59705

(found by using the search function)
Happel53
Posts: 7
Joined: Mon Sep 23, 2013 3:39 pm

Re: [MOD] Eye of the Dragon - version 5a

Post by Happel53 »

Thx you
Bonder
Posts: 5
Joined: Wed Sep 18, 2013 5:14 pm

Re: [MOD] Eye of the Dragon - version 5a

Post by Bonder »

Dr.Disaster wrote:
Bonder wrote:I see a place at the right side with a button, but it is not possible to run over the opening and closing traps. There is no system they close and open in my opinion.... Anybody can help?
There is a system, just watch and find it while evading all the fireballs.
Thanks, but didn't get it.... Maybe my party (or me) is to slow for that ;-)
Is it necessary, I mean, what could be found behind this?
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Eye of the Dragon - version 5a

Post by Dr.Disaster »

Bonder wrote:
Dr.Disaster wrote:
Bonder wrote:I see a place at the right side with a button, but it is not possible to run over the opening and closing traps. There is no system they close and open in my opinion.... Anybody can help?
There is a system, just watch and find it while evading all the fireballs.
Thanks, but didn't get it.... Maybe my party (or me) is to slow for that ;-)
Is it necessary, I mean, what could be found behind this?
That's the way you have to go if you want to continue the mod so one can say that it is necessary.
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