![Smile :)](./images/smilies/icon_e_smile.gif)
Definitely can say I liked this dungeon a lot, despite clumsy notes/hints and a scarce plot. I also beleive there are way too much spiders at level 13, and probably a bit too much monsters in the burial chamber (before you enter the final hall). Other than that, there are lots of interesting, challenging but not terribly tough spots. And I'm also a fan of non-straightforward dungeons, when you have to go up and down between levels multiple times (reminds me EotB with its stone portals).
I'll be grateful If anybody can help me with the following:
1) level 6: there is a green-gemmed keyhole I could not find the key for. What's behind it? And where is the key?
2) level 8: iron gate - what's behind it and how can it be opened?
3) "Gear necklace" - what's the purpose of this item?
4) level 12: when you open the door with the Chaos key, there is a note on the floor "Stick to keys even when they are not keys" - wtf is this about?
5) water bottles - what are they for? Just drink the water and use the bottle to create elixirs?
And again, many thanks and a ton of respect to dungeon designers!