[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Toorum's Dungeon

Post by bongobeat »

Hi,

Ok, you can be the first tester if you want! :D

well, if RMariano or leewroy wan't to be testers? I will be glad to give your a link by pm.

Need testers plsss!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD]Toorum's Dungeon

Post by leewroy »

I´ll be busy with a ps3 game for the next days, but once I finish it I´ll be glad in test the module.

I´ll let you know when I´m done :)
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RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
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Re: Toorum's Dungeon

Post by RMariano »

bongobeat wrote:Hi,

Ok, you can be the first tester if you want! :D

well, if RMariano or leewroy wan't to be testers? I will be glad to give your a link by pm.

Need testers plsss!

Just let me know...... I'm ready.
Regards,

RMariano
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

Pm sent :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

Help, need one more tester please! :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
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Re: [MOD]Toorum's Dungeon

Post by RMariano »

so far, my only negative observation is the KEYS are very hard to come by.....


The Mod is gorgeous tho, thus far.
Regards,

RMariano
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

Well, I think you will pass some time in the 2nd level, it's quite large, but you will found all keys. Which one are you searching for?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

leewroy wrote:I´ll be busy with a ps3 game for the next days, but once I finish it I´ll be glad in test the module.

I´ll let you know when I´m done :)
Okidoki :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
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Re: [MOD]Toorum's Dungeon

Post by RMariano »

bongobeat wrote:Well, I think you will pass some time in the 2nd level, it's quite large, but you will found all keys. Which one are you searching for?
Back on track - found the pesky critter... I love the challenges.
Regards,

RMariano
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat »

Mhhh the pesky critters? Well What is that? Sorry I m not enough good in english :shock:
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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