For starters, I would like to investigate the possibilities of lua scripts ingame programmatically. In standard lua, you could simply print _G (the global environment) with
Code: Select all
for k, v in pairs(_G) do
print(k, v)
end
Furthermore, although entities are tables and possess some fields as documented in http://www.grimrock.net/modding/scripting-reference/, pairs and ipairs yield nothing on them. So I guess the functions were overwritten and metatables set for safety reasons. Any backdoor?