[MOD] Demiosis Domain
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Re: [MOD] Demiosis Domain
I gotta say Jimi , im impressed , not a lot of people got down into these parts hehe only need one last piece for the final puzzle when youll get it victory will be within your grasp! Also , if you encounter any crashes/bugs send them here i want to know about these!
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Re: [MOD] Demiosis Domain
I found the last scroll ! it was at level 15 and you were right, I forgot to do that level !Dr.Disaster wrote:"V marks the spot": it reminded me of a mixture of two puzzles from the original Grimrock dungeon.jimirenton wrote:Thank you for your answers ! I'm gonna try to find that last scroll and go back in there !
Haven't found the solution to V mark this room, and I miss a key for the door with 2 keys on level 12.
Do you know if there is anything to do with the resurrection altar ?About that missing key: since you got into the forbidden vault you finished level 13 but did you finish level 15 too?SpoilerShowlvl 5 iron door and lvl 10 cuirass of valor hold
Resurrection altar doesn't ring a bell; where was that again?
the resurrection altar/alcove is at level 11 in the top right room where all the heads are launching thunder bolts.
For the V mark, I really don't remember the puzzles from original game. I tried many things with no success !
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Re: [MOD] Demiosis Domain
Thank you for this great dungeon ! I'm almost done and it is really one of the best dungeon I have played !!!Inspiredhate wrote:I gotta say Jimi , im impressed , not a lot of people got down into these parts hehe only need one last piece for the final puzzle when youll get it victory will be within your grasp! Also , if you encounter any crashes/bugs send them here i want to know about these!
- Dr.Disaster
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Re: [MOD] Demiosis Domain
Ah that one! Yes there is something to do yet it requires a few thingsjimirenton wrote:the resurrection altar/alcove is at level 11 in the top right room where all the heads are launching thunder bolts.
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Re: [MOD] Demiosis Domain
I have put the 15 scrolls in alphabetical order in the alcoves and nothing seems to happen ?
SpoilerShow
Same thing in the other room with the 3 altars, I have put a wooden trunk a coin and gloves and nothing happens. I may be wrong about these objects !
- Dr.Disaster
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Re: [MOD] Demiosis Domain
Seems order and objects are bad/wrong then.jimirenton wrote:I have put the 15 scrolls in alphabetical order in the alcoves and nothing seems to happen ?SpoilerShowSame thing in the other room with the 3 altars, I have put a wooden trunk a coin and gloves and nothing happens. I may be wrong about these objects !
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Re: [MOD] Demiosis Domain
For the scrolls, I tried every logical solutions (alphabetical, rune order, by element, by skill level...) I would appreciate help because otherwise it makes about 1307674368000 possibilities.Dr.Disaster wrote:Seems order and objects are bad/wrong then.jimirenton wrote:I have put the 15 scrolls in alphabetical order in the alcoves and nothing seems to happen ?SpoilerShowSame thing in the other room with the 3 altars, I have put a wooden trunk a coin and gloves and nothing happens. I may be wrong about these objects !
- Dr.Disaster
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Re: [MOD] Demiosis Domain
The wall messages clearly request alphabetical and i guess i know what your problem is.jimirenton wrote:For the scrolls, I tried every logical solutions (alphabetical, rune order, by element, by skill level...) I would appreciate help because otherwise it makes about 1307674368000 possibilities.
SpoilerShow
As i stated on my first try i missed things including scrolls. Now on my second try i had one scroll more then was asked for! Then it dawned on me that at mod start my party already had the scroll of Light so that one was not stolen by the Dark Lord and thus it can't be part of the solution.
Re: [MOD] Demiosis Domain
In the course of being hopelessly stuck on level 11 I've discovered an interesting fact: Toorum is strong enough to rip 100kg of spikes out of the floor. Large images ahead:
Before anyone gets too excited the spikes' damage is actually bound to the floor, not to this object, so walking over the original tile still does damage, and dropping the spikes and walking over them has no effect.
Anyway, the spikes should be changed to a Decoration like floor corpses.
SpoilerShow
Anyway, the spikes should be changed to a Decoration like floor corpses.
- Dr.Disaster
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Re: [MOD] Demiosis Domain
Oh my weak mages can do it too .. so these decor-spikes are basicaly 100kg non-stackable non-throwable rocksminmay wrote:In the course of being hopelessly stuck on level 11 I've discovered an interesting fact: Toorum is strong enough to rip 100kg of spikes out of the floor. ...
Before anyone gets too excited the spikes' damage is actually bound to the floor, not to this object, so walking over the original tile still does damage, and dropping the spikes and walking over them has no effect.
Anyway, the spikes should be changed to a Decoration like floor corpses.