Regarding the new GUI...
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Regarding the new GUI...
Yeah looks very promising. Cycling thru chars by arrows is a good idea, also the condition pop-up's in case i got that right. Yet about the caster interface .. no more "cast" and "cancel" buttons?
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- Posts: 22
- Joined: Tue Sep 03, 2013 6:58 pm
Re: Regarding the new GUI...
What about QUIVER in back? just 1 ring slot ?? weapon speed its nice to know well i think its better but you guys can do even more better.
No racial attack ?? can we BASH it shield now ?
thx
Peace
No racial attack ?? can we BASH it shield now ?
thx
Peace
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- Posts: 22
- Joined: Tue Sep 03, 2013 6:58 pm
Re: Regarding the new GUI...
Just make rings Shine in floor, some shine effect can solve the problem.petri wrote:We have not been too keen on implementing rings, because they are awfully small on the floor and can be lost in floor cracks and other geometry.
peace
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Regarding the new GUI...
No it won't and i second petri on that. There are already very small items (build-in and custom-made) which are easy enough to miss even with(!) shine effect and rings would be even more tiny. Had that in other games and i can tell it is no fun going pixel by pixel to find and pickup such little thingies.shadowmare wrote:Just make rings Shine in floor, some shine effect can solve the problem.petri wrote:We have not been too keen on implementing rings, because they are awfully small on the floor and can be lost in floor cracks and other geometry.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Regarding the new GUI...
Re: Rings: Hmm, that's an interesting point about the size of rings in the game world (a problem that would be worse on low-resolution integrated GPU laptops as opposed to gaming machines). However, I feel that rings (magical, family, signet) play such an iconic role in a number of medieval, mythological and fantasy settings that I want to put forward ideas in favour of them for consideration.
1. I don't think rings would need to be much smaller (if at all) than gems in the game world. With a good shine effect they could stand out, as long as they literally aren't lost in between pieces of geometry in the world (which could happen with gems).
2. Rings should be valuable (if there is a money / barter system) but never absolutely required for game progression. This way, you can always ensure that you give them away in boxes or alcoves where they can be found (unless you hide them behind grates etc as a puzzle / secret treasure). If the player loses it, then that's there own fault, but it won't block game progress.
I know at the end of the day, mechanically, it's just another box to drop buff items, but I like to find things that expand on the lore of a game world and family / signet rings are great for that. Rings could have their own purpose - making them specifically wizardry focused for instance could balance the fact that armour slots are primarily fighter focused.
1. I don't think rings would need to be much smaller (if at all) than gems in the game world. With a good shine effect they could stand out, as long as they literally aren't lost in between pieces of geometry in the world (which could happen with gems).
2. Rings should be valuable (if there is a money / barter system) but never absolutely required for game progression. This way, you can always ensure that you give them away in boxes or alcoves where they can be found (unless you hide them behind grates etc as a puzzle / secret treasure). If the player loses it, then that's there own fault, but it won't block game progress.
I know at the end of the day, mechanically, it's just another box to drop buff items, but I like to find things that expand on the lore of a game world and family / signet rings are great for that. Rings could have their own purpose - making them specifically wizardry focused for instance could balance the fact that armour slots are primarily fighter focused.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Regarding the new GUI...
I was just happy to hear that there will be more status effects, good and bad.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: Regarding the new GUI...
Hi guys,
As I wondered a couple of months ago, developers did a separate hit chance for right and left hand, that is simply AMAZING, increasing the complexity of the game!
Now: i hope will be a special stat called "AMBIDEXTROUS" that allow characters to train both hands togheter....
Second: about BELTS. I think that the potions shortcuts on GUI should be visible only if you have BELTS equipped. (Just like a placeholder for potions). I think this shoud be great
and... i'm wondering what special statuses were added (i'd like blindness, berserk and mutism!)
Until now, the dev guys are doing a GREAT JOB!!! thank you =)
As I wondered a couple of months ago, developers did a separate hit chance for right and left hand, that is simply AMAZING, increasing the complexity of the game!
Now: i hope will be a special stat called "AMBIDEXTROUS" that allow characters to train both hands togheter....
Second: about BELTS. I think that the potions shortcuts on GUI should be visible only if you have BELTS equipped. (Just like a placeholder for potions). I think this shoud be great
and... i'm wondering what special statuses were added (i'd like blindness, berserk and mutism!)
Until now, the dev guys are doing a GREAT JOB!!! thank you =)
- Eleven Warrior
- Posts: 746
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Regarding the new GUI...
Inkub0 .. I agree about the belt thing you said ahy...Duel weapons training would be cool, but as Petri said there is only so much they can do (LOL)
maybe in LOG3.. They wil do it all..
Annnndddddd I cant wait till LOG2
Goood post bro
maybe in LOG3.. They wil do it all..
Annnndddddd I cant wait till LOG2
Goood post bro
Re: Regarding the new GUI...
one or two slots for ring(s) would be awesome no matter of ring size / visibility
Re: Regarding the new GUI...
Ambidextrous throws into the mix left or right handedness.
While I'd like to dual wield, I'd not like to lock my one handed fighters into a specific hand and find out later I'd prefer them to be using the other.
While I'd like to dual wield, I'd not like to lock my one handed fighters into a specific hand and find out later I'd prefer them to be using the other.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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