Editor

Talk about anything Legend of Grimrock 1 related here.
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tantalan
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Editor

Post by tantalan »

Guys are you going to release an editor for players to allow them to create their own dungeons? :-) It could be great!
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Ganimoth
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Re: Editor

Post by Ganimoth »

They would like to do it, but completing of the game comes first. So in future maybe.
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antti
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Re: Editor

Post by antti »

Ganimoth wrote:They would like to do it, but completing of the game comes first. So in future maybe.
Yep, that's how it goes. We'd love to make it but let's do one thing at a time and get the game out of the door first :)
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windebieste
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Re: Editor

Post by windebieste »

Level editor? Oh, yes please... :D

I will happily take this opportunity to register my interest and support in releasing a level editor for the public and fans to use.
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Dlanor
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Re: Editor

Post by Dlanor »

When you release the editor, will it come in a free patch or will it be a separate DOWNLOAD?
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petri
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Re: Editor

Post by petri »

Dlanor wrote:When you release the editor, will it come in a free patch or will it be a separate DOWNLOAD?
Modding tools and/or editor will be completely free and they will probably be integrated to the game somehow.
windebieste
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Re: Editor

Post by windebieste »

I'll be looking forward to seeing more details when you're ready to announce them. Thank you.
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regomar
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Re: Editor

Post by regomar »

I just want to add my support to the idea of releasing a map editor. Will make me much more likely to buy the game. I LOVE map editors.
DJK
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Re: Editor

Post by DJK »

I would LOVE tryine to recreate Eye1 as faithfully as posible with the editor :) Tried recreating it in various game editors over the years and funnely enough the best result was in the Unreal editor... (with textures imported from the actual game.. but it was hard to script the monsters and stuff...
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Sol_HSA
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Re: Editor

Post by Sol_HSA »

The primary difference between map formats of DM and LoG that I can think of is the way doors are handled. DM had a 'door tile', while LoG has doors between tiles. So no door-guillotining monsters in LoG, sorry.

Not having seen the tech from the "other side", I'd still wager LoG is much more flexible than the earlier games, due to the scriptability of things.
Reminder: moderators (green names) don't work for almost human. | http://iki.fi/sol/ - My schtuphh..
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