[WIP] Oriental Weapons Pack

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
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Re: [WIP] Oriental Weapons Pack

Post by bongobeat »

Hi,
I have been away in vacation.
Here are your stuff, fully integrated and waiting for tester until I test all myself :D
the katana and naginata
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the katana
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the quarterstaff
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(fortunately/unfortunately) :( , they have becoming weapon for skilled ninja. Only available for high skill in assassination. Except the egg shell bomb (fire), nunchaku and quarterstaff. :)

I have the oldest version of the mod, and I have add the fire egg shell from your recent mod.
(appologises for poor definition of the screenshots, the graphic parameters are set to low)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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JohnWordsworth
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Re: [WIP] Oriental Weapons Pack

Post by JohnWordsworth »

Great to see them in a dungeon! Cool that they are 'specialist' weapons for ninjas. I look forward to playing through your mod. :)
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Komag
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Re: [WIP] Oriental Weapons Pack

Post by Komag »

those shots unfortunately remind me that some of the new custom wallset textures don't scale down well, and also that AH did a very good job of making textures that DID scale down well :)
Finished Dungeons - complete mods to play
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Asteroth
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Re: [WIP] Oriental Weapons Pack

Post by Asteroth »

Komag wrote:those shots unfortunately remind me that some of the new custom wallset textures don't scale down well, and also that AH did a very good job of making textures that DID scale down well :)
You know that's true. Of course we may be a bad audience if the wall textures are as noticeable as the point of the shot.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
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JohnWordsworth
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Re: [WIP] Oriental Weapons Pack

Post by JohnWordsworth »

I don't know if bongobeat perhaps scaled some of the wall textures down to save space in his mod? I'm completely guessing but perhaps in 'low graphics mode' the game uses (0.5,0.5) scaled (first mip-map) textures instead of the full-sized texture so reducing the texture size on a wallset might look ok in high-graphics mode but less so in low-graphics mode.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Ryeath_Greystalk
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Re: [WIP] Oriental Weapons Pack

Post by Ryeath_Greystalk »

bongobeat wrote:Good works, it's becoming a great item mod, for an oriental story mod.
Did you plan to make some oriental decoration too? like japanese paper wall or something? :)

Here is a WIP gong I'm toying with.

Image

Need to do more work on textures and then try to give it some game functionality, but since Bongo Beat reinvigorated the thread I thought I toss this out.
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JohnWordsworth
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Re: [WIP] Oriental Weapons Pack

Post by JohnWordsworth »

That looks great Ryeath. I can see there being enough content for a few levels of Oriental Inspired goodness in a dungeon. We just need an idea for an Oriental Wallset design now! Haha.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Asteroth
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Re: [WIP] Oriental Weapons Pack

Post by Asteroth »

Hmm, rice paper walls would work almost exactly like the simple glass walls I made. Now I still don't have a working computer. But nonetheless. It would require more decoration, but that would just be an entertaining challenge. Unfortunately ceilings would be beyond my ability. I couldn't make the 'main' (aka structure) walls, but a wide array of supplementary (internal) walls could work.

Of course that would be if I could. Yeah...
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
bongobeat
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Re: [WIP] Oriental Weapons Pack

Post by bongobeat »

hi all,

very nice doing with this gong!
ahhh, japanese paper walls!
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I didnt do anything to the textures, they are from solaris prison wallset, the texture are set to low in the game, maybe it depend of my graphic cards, it's a geforce gt 640m.
But I have test some part of my mod, and it looks awfull with low settings, for texture or even lights!
In higher reoslutions it's much better.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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