Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Thanks to Xanathar, I have finally finished my center pullchain button (it's a lever now)
This gives you a lever that looks like a pullchain in the middle of the wall.
This is kinda neat, because one chain pull could do one thing, but two chain pulls could do something else entirely without a counter! =D

He's the download link, but you'll be able to find it in my released mods spot too.
https://mega.co.nz/#!CxRQzIzL!d3o6BnB6V ... izFAQ6Fop4
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by thomson »

Neikun wrote:Thanks to Xanathar, I have finally finished my center pullchain button (it's a lever now)
This gives you a lever that looks like a pullchain in the middle of the wall.
This is kinda neat, because one chain pull could do one thing, but two chain pulls could do something else entirely without a counter! =D

He's the download link, but you'll be able to find it in my released mods spot too.
https://mega.co.nz/#!CxRQzIzL!d3o6BnB6V ... izFAQ6Fop4
Looks great. Would it be possible to make it stay lowered? I'd like it to work as a lever - with up and down positions. That would be very useful for EOB recreation. There's a chain on level 4 that we don't have recreated in Grimrock yet.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Hmm. I'm no animator, but it might but the perfect job for my cousin who wants to get back into things.
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by The cube »

Diggin` that ceramic crab! :)
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Oh, that's almost done. Just need to tweak visuals. I Just on hit left I think.

Spiderfighter is due many thanks for the work in the sound department.
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Hey, Thomson. Could you guys do a lets play of EOB and highlight and describe in detail the pieces of EOB you need recreated. Should be easier for modders to pick jobs from it.
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by thomson »

Neikun wrote:Hey, Thomson. Could you guys do a lets play of EOB and highlight and describe in detail the pieces of EOB you need recreated. Should be easier for modders to pick jobs from it.
I've been working on such a list, but it is not comprehensive yet: https://github.com/grimrock/eob1-waterdeep/wiki

So far it contains "big things": wallsets, monsters and whole level designs. I'm hoping the list will get more detailed in the future.
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

My cousin was talking about a video because, having never played the game, it's a little hard to capture the right feel without seeing it first hand. I'll show him the list.
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by thomson »

I've updated the list of missing EOB props. It is still very far from being complete. https://github.com/grimrock/eob1-waterdeep/wiki
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by ExpDevourer »

Neikun wrote:That's step two, haha.

Thanks to ExpDevourer, I accidentally made this:
SpoilerShow
Image
Should I would on a redbrick dungeon, or do the EoB guys got that one covered pretty well?
Ha! That looks pretty good. E.O.B was a brutal relentless game, very unforgiving, but an excellent classic as well.
I'm here to kick goblins and chew herbs, and I'm all out of herbs.
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