[MOD] - The Sunset Gate - RELEASED

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Dr.Disaster
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Re: [MOD] - The Sunset Gate - RELEASED

Post by Dr.Disaster »

podbelski wrote:I also have two 'quest items' left - the "Sacrificial dagger" and the "Skull of Konrad". Can I "open" anything using them and how?
I had the same question once and the answer is no.
podbelski wrote:And btw I crashed the game by casting the "Create food" spell, error log fwiw:
That's a known bug. It is already stated inside OP post.
podbelski wrote:... and another strange thing, not sure if it's a bug or a feature: small spiders deal no damage, i.e. they cannot hit my party
They do deal damage but it's not that much. Prolly their hit chance is rather low too.
podbelski
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Re: [MOD] - The Sunset Gate - RELEASED

Post by podbelski »

a question about one particular place - is there a secret of some sort? Level 8, top-right big chamber with many teleports, 5 plates and a monster going upon them releasing frost bolts. Near the right wall, in the center of it, there is a healing herb visible, but I could not reach it for some reason. Tried a lot.
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Drakkan
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Re: [MOD] - The Sunset Gate - RELEASED

Post by Drakkan »

hey man, cant see way forward as for now. From "important" items I have

Baricule googles (disocvered necklace and sword)
Skull of Julius
Skull of Conrad
Golden chalice relic

Stone of Balance, Life, Physicality

In level 6 seems I need two more skulls (only Julius fits in the right), and missing stone sword for the altairs.
As for the Ore machine, when I place 10 Ores, what is next to do ? Which symbol to run ?

My next ingmae hint is to blow up some plate near spider nest ? I do not know where it is or how to blow it up, already killed all the spiders in fight...
Breath from the unpromising waters.
Eye of the Atlantis
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Dr.Disaster
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Re: [MOD] - The Sunset Gate - RELEASED

Post by Dr.Disaster »

podbelski wrote:a question about one particular place - is there a secret of some sort? Level 8, top-right big chamber with many teleports, 5 plates and a monster going upon them releasing frost bolts. Near the right wall, in the center of it, there is a healing herb visible, but I could not reach it for some reason. Tried a lot.
Can't recall if there was one (sorry) but there is none linked to the herb.
Drakkan wrote:hey man, cant see way forward as for now. From "important" items I have

Baricule googles (disocvered necklace and sword)
Skull of Julius
Skull of Conrad
Golden chalice relic

Stone of Balance, Life, Physicality

In level 6 seems I need two more skulls (only Julius fits in the right), and missing stone sword for the altairs.
Aye you seem to miss two skulls and they are found way before level 6. You need them to get to the stone sword.
Drakkan wrote:As for the Ore machine, when I place 10 Ores, what is next to do ?
Turn it on?
Drakkan wrote:Which symbol to run ?
Your call.
Drakkan wrote:My next ingmae hint is to blow up some plate near spider nest ? I do not know where it is or how to blow it up, already killed all the spiders in fight...
Can't say that i know this hint or that it makes any sense to me.
Last edited by Dr.Disaster on Sun Aug 25, 2013 3:54 pm, edited 1 time in total.
podbelski
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Re: [MOD] - The Sunset Gate - RELEASED

Post by podbelski »

Drakkan wrote:hey man, cant see way forward as for now. From "important" items I have

Baricule googles (disocvered necklace and sword)
Skull of Julius
Skull of Conrad
Golden chalice relic

Stone of Balance, Life, Physicality

In level 6 seems I need two more skulls (only Julius fits in the right), and missing stone sword for the altairs.
As for the Ore machine, when I place 10 Ores, what is next to do ? Which symbol to run ?

My next ingmae hint is to blow up some plate near spider nest ? I do not know where it is or how to blow it up, already killed all the spiders in fight...
standard )) was discussed
SpoilerShow
you missed a lot of rooms in the beginning - remember stuck lever nearby cleric room that should open the way to another part of the level? You will find two more skulls and a manual for machine there. The place is accessible from the 'tombs of ancients' (a place not far from the spider pit), there was a hint on the wall near the entrance and a dream when ghosts asked for darkness
regarding the blow up of the plate - have no clue what is it about, it seems I accessed everything on that level w/o any blow ups
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Drakkan
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Re: [MOD] - The Sunset Gate - RELEASED

Post by Drakkan »

podbelski wrote:
Drakkan wrote:hey man, cant see way forward as for now. From "important" items I have

Baricule googles (disocvered necklace and sword)
Skull of Julius
Skull of Conrad
Golden chalice relic

Stone of Balance, Life, Physicality

In level 6 seems I need two more skulls (only Julius fits in the right), and missing stone sword for the altairs.
As for the Ore machine, when I place 10 Ores, what is next to do ? Which symbol to run ?

My next ingmae hint is to blow up some plate near spider nest ? I do not know where it is or how to blow it up, already killed all the spiders in fight...
standard )) was discussed
SpoilerShow
you missed a lot of rooms in the beginning - remember stuck lever nearby cleric room that should open the way to another part of the level? You will find two more skulls and a manual for machine there. The place is accessible from the 'tombs of ancients' (a place not far from the spider pit), there was a hint on the wall near the entrance and a dream when ghosts asked for darkness
regarding the blow up of the plate - have no clue what is it about, it seems I accessed everything on that level w/o any blow ups
cool thanks. Four stone waepons opened some kind of portal (seems not working). I have also 10 enriched ore, not sure which portal to dial or how it works.
EDIT: iam in dream land
Breath from the unpromising waters.
Eye of the Atlantis
podbelski
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Re: [MOD] - The Sunset Gate - RELEASED

Post by podbelski »

read the machine manual :)

or if you wish a quick guide:
SpoilerShow
1 ore and an ice rune opens the portal to the ice plane (part of it), it's a side quest
5 ore and a fire or air rune enriches that ore
10 enriched ore and a spirituality rune opens the portal to the spiritual plane (main quest line)
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Drakkan
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Re: [MOD] - The Sunset Gate - RELEASED

Post by Drakkan »

finished in 6 hours.
As for me, definitely one of better levels I played. What I have to admire are wonderfull scripts and some new ideas, which together creates quite original adventure. These "green googles", shrine teleportation and machine switching were really perfect !
As for the rest, dungeon was little confusing for me sometimes, especialy some parts (like teleports etc.) and level design concept was for me too "clean" (for example Dreamland levels, just coridors without nothing (why Tar beads growing there ? SHouldnt be blod blossoms ? Just detail...) and few monsters. The same for castle part (just skeletons and clean walls...) at least there was some decorations (beds etc...) and few really well designed rooms.
But dont get me wrong, I enjoyed the gameplay a lot as a whole ! Thanks for this level.
Breath from the unpromising waters.
Eye of the Atlantis
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Dr.Disaster
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Re: [MOD] - The Sunset Gate - RELEASED

Post by Dr.Disaster »

Xanathar, it seems your mod's steam workshop entry somehow got bugged. Right now the mod is only reachable by going onto your personal workshop object page but not from the workshop itself. I already tried to get steam support to fix this (since the workshop shows signs of other problems too) but either they are lazy or can't. I would suggest a re-upload of the mod as is and a look at the permissions set.
Ryeath_Greystalk
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Re: [MOD] - The Sunset Gate - RELEASED

Post by Ryeath_Greystalk »

Dr.Disaster wrote:Xanathar, it seems your mod's steam workshop entry somehow got bugged. Right now the mod is only reachable by going onto your personal workshop object page but not from the workshop itself. I already tried to get steam support to fix this (since the workshop shows signs of other problems too) but either they are lazy or can't. I would suggest a re-upload of the mod as is and a look at the permissions set.
Steam did a fairly large client update a day or two ago. For the last couple weeks nothing I subscribed to would download. That has since been fixed with this latest patch, but it would appear from reading a few of the posts here this morning that it might have broken some links. Might be worth everyonnes time to go back and re-check all their links.
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