Help us name a trait!

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petri
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Help us name a trait!

Post by petri »

I'm toying with the new skill system... Any ideas what to call a trait that allows wielding a two-handed weapon single handedly? Currently the best I can do is "2-H Mastery" but it's kinda lame...
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leewroy
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Re: Help us name a trait!

Post by leewroy »

What about "hero arm"? It's lame, but I guess it fits. If I remember well, that one came from a Baldur's gate game for ps2.
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Dr.Disaster
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Re: Help us name a trait!

Post by Dr.Disaster »

petri wrote:I'm toying with the new skill system... Any ideas what to call a trait that allows wielding a two-handed weapon single handedly? Currently the best I can do is "2-H Mastery" but it's kinda lame...
Generally wielding a two-handed weapon with one hand seems a bad idea to me in itself, unless a champion would be able to (temporary or permanently) either raise his strength to insanely high levels or grow into a giant. For sure it's not a trait a character should be able to start adventuring with.

After all there is a reason such weapons require two hands by human sized champions, right?

EDIT
I'm aware of it that several weapons like bastard sword and katana can be used with one and two hands alike but this usually pays with different amounts of accuracy wielded and damage dealt.

EDIT 2
As for a name if you insist on including such a thing, i'd go with Giant's Grip
Last edited by Dr.Disaster on Fri Aug 16, 2013 6:01 pm, edited 3 times in total.
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Neikun
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Re: Help us name a trait!

Post by Neikun »

I would think that the trait would have per-requisites of strength or what have you.
Coming from a D&D background, I would like to say Monkey Grip.

Couple coming from my own ideas:
Goliath Hold
Heavy Swinger
Giant Ancestry
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leewroy
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Re: Help us name a trait!

Post by leewroy »

Goliath hold seems cool too.
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thomson
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Re: Help us name a trait!

Post by thomson »

petri wrote:I'm toying with the new skill system... Any ideas what to call a trait that allows wielding a two-handed weapon single handedly? Currently the best I can do is "2-H Mastery" but it's kinda lame...
Perhaps naming it with a name of a person associated with unusual strength would do: berserker, titan, strongman, barbarian, hero, half giant, Achilles, swordmaster. Strongman is not really good, because it can be confused with a trait that allows to carry more weight. The same is for Achilles, which was Greek hero, which does not exist in Grimrock world.

This is a dangerously strong trait. Perhaps you could limit it to some specific weapon type, like sword or axe?

Oh, and when you use double-handed weapon single-handedly, I'm the sure energy cost is higher, right? That would help a bit with balancing such a skill.
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Komag
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Re: Help us name a trait!

Post by Komag »

Goliath Hold sounds cool to me as well, but I think it shouldn't be that, but rather a Grimeock lore name, such as Jortuk Hold (or whatever) with some related lore we can read about who Jortuk was.
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JohnWordsworth
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Re: Help us name a trait!

Post by JohnWordsworth »

I like Komag's / Neikun's hybrid idea of having a Nordic style name as the prefix to hold. It implies the strength or skill bestowed by a deity. Some other suggestions off the top of my head (none that particularly stun me though):

Ogre's Grasp / Titan's Hold / Warrior's Vice: Implies you simply have an uber strong grasp to hold the weapon in 1 hand.

Gift of Thunder / Colossal Mastery / Hulking Finesse: The ability comes from skill or an ability to move so well or dextrously that you can manipulate the weapon in one hand.

"Two Hands as One": Felt the need to throw in a traditional oriental like suggestion.

In other news, nice to think about the implication of two handed weapons in LoG2. More variation in equipment strategies is always nice!
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FlashSoul
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Re: Help us name a trait!

Post by FlashSoul »

Dr.Disaster wrote:Giant's Grip
I was about to suggest Giant Hands but then I read that. I like Giant's Grip.

I hope you have a dual-wielding skill as well so we can use two double-handed weapons at once :D.
eLPuSHeR
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Re: Help us name a trait!

Post by eLPuSHeR »

I am with Neikum suggestion here. <Name>'s hold seem just the way it's meant to be. But I do hope it will come with some penalties :mrgreen:
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