[Models] Captivated by Captive

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [Models] Captivated by Captive

Post by Komag »

Looks like you're making good progress on this project :)
Finished Dungeons - complete mods to play
User avatar
BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

Re: [Models] Captivated by Captive

Post by BuzzJ »

Sorru I havn't made any new assets today yet. I spend some of this morning making this based on the skeleton warrior. Even when finished I will still need to learn a bunch to get it implemented, but hey, this is what I've been up to when I should have been working on a down and up ladder.
SpoilerShow
Image
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [Models] Captivated by Captive

Post by hyteria »

very good job !
User avatar
BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

Re: [Models] Captivated by Captive

Post by BuzzJ »

Hi all.

Sorry I havn't been around. This project is not dead. I'm studying for the bar exam, so I havn't been able to do much work.

I have a completed mesh for the up/down ladders, but I still need to finish the UVmap, then properly flip the geometry for the up ladder and also add a texture. These will all be done soon after the bar.

After that I'll move onto doors. It is also possible that I'll release the tileset in order to work on a different tileset (contemporary buildings with a foggy twist) instead, but I'm still rather determined to finish this one. I'll let you know when I get there.

WIP render
SpoilerShow
Image
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [Models] Captivated by Captive

Post by bongobeat »

nice work indeed

I hope you will hve time, I was a great fan of the captive game.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Lyverbe
Posts: 57
Joined: Thu May 17, 2012 1:31 pm

Re: [Models] Captivated by Captive

Post by Lyverbe »

bongobeat wrote:nice work indeed

I hope you will hve time, I was a great fan of the captive game.
One can only assume that this project has died. Like many projects, it's always exciting at the beginning and slowly fade away.
User avatar
Halluinoid
Posts: 165
Joined: Tue Apr 02, 2013 7:08 pm
Contact:

Re: [Models] Captivated by Captive

Post by Halluinoid »

in my view it is better to do a smaller project (dungeon) and it actually happens ......... as opposed to doing a massive project that stalls :o
User avatar
Eleven Warrior
Posts: 746
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: [Models] Captivated by Captive

Post by Eleven Warrior »

And i still have my Atari Ste and Amiga 500 and they still work awesome...
User avatar
BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

Re: [Models] Captivated by Captive

Post by BuzzJ »

This mod has been published in its unfinished state.

http://www.nexusmods.com/grimrock/mods/ ... w%3D&pUp=1

edit: That is to say, it has been abandoned. All remaining implemented assets are released if anyone decides to take up this project. I would be willing to assist what meager skill I can toward this endevour, but I have for the time being moved on to doing original work.
Post Reply